User Tools

Site Tools


resources:adventure:unfinished_business

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
resources:adventure:unfinished_business [2017/05/21 21:31]
chaos This is almost everything. Just a few large important details to resolve.
resources:adventure:unfinished_business [2017/05/25 17:56] (current)
toml Updated Imbued into an Epic Tree and adjusted Nobody's negative Dragonborn effect
Line 59: Line 59:
  
 ===== Consequences ===== ===== Consequences =====
 +
 +==== All party members ====
 +  * Any frost-imbued weapons they had keep their frostiness somewhat. To those with Touch of Divinity these feel very faintly divine. They keep their bearers safe in extremely hot environments,​ may be immune to SHATTERs caused by extreme heat at GM discretion, and may be used to freeze things, providing one call of WOUND 10 by melee per encounter (does not stack if using multiple frost-imbued weapons).
  
 ==== All party members except Otto and Miller ==== ==== All party members except Otto and Miller ====
Line 68: Line 71:
 ==== Bartholomew ==== ==== Bartholomew ====
   * No longer affected by Tuireann’s corruption   * No longer affected by Tuireann’s corruption
-  * Additional details pending LARPO approval+  * Gains the “Burning Soul” Epic Tree 
 +  * Gains the “Literally Burning Soul” Quirk 
 +  * Gains access to the “Imbued Self (Ice)” Epic Tree with access to the first level only until he does something to fully incorporate the ice into himself.
  
 ==== Nobody ==== ==== Nobody ====
-  * Additional details pending LARPO approval+  * Gains access to the “Imbued Self (Ice)” Epic Tree with access to all 3 levels. 
 +  * Having subsumed a substantial portion of the power of a god, your Dragonborn side has begun to get ideas. The first time you encounter an entity that you know to be a god, you are driven into a rage over the power that they have and that you should possess. You transform into a Dragonborn and suffer from an enhanced form of ENRAGE which is directed at the god in question. You must be knocked unconscious or benefit from some other ability that would break an ENRAGE (such as SNAP OUT OF IT or TREPANING), taking damage is insufficient. Turning into a Dragonborn multiple times during an adventure has the usual effects. This does not give you the ability to detect gods unless you already have it from another source. This effect only triggers once ever for each god in setting, although can be triggered multiple times during an adventure if you encounter multiple gods. 
 + 
 +===== New Quirks ===== 
 + 
 +==== Literally Burning Soul ==== 
 + 
 +Your soul is literally on fire. You have an almost constant sensation of heartburn. Anything trying to influence your soul is WEAKENED in psychic combat. However, if you are trying to use your soul to any effect, it will also be on fire and this will cause problems at GM discretion. 
 + 
 +===== New Epic Tree ===== 
 + 
 +==== Imbued Self ==== 
 + 
 +Your body or part of it is in some way imbued with an element of the natural world. There are slight changes to your appearance which you may define which should become more pronounced the more points you spend in this tree. 
 + 
 +Unfortunately,​ your imbued nature also comes forth at times when you are not consciously holding it back, and sometimes you may wake up to find that whilst sleeping some amounts of this element have formed around you. For some elements (eg. Ice) this is mostly just an annoyance, whilst for others (eg. Fire) it can be deeply problematic. 
 + 
 +=== Level 3 - Elemental Strike === 
 +Once per encounter you may bring that nature forth, allowing you to make a standard call appropriate to this element by melee: 
 +  * Ice - WOUND 10 as you flash freeze your opponent 
 + 
 +=== Level 4 - In Your Element === 
 +While in the environment of your imbued element, gain the effects of both Survivalist and Master Survivalist. 
 +  * Ice - appropriate terrain: tundras, snowy mountains, glaciers 
 + 
 +=== Level 5 - Elemental Aura === 
 +Once per adventure you may permanently (or if in Flux as permanently as Flux will allow) turn your immediate environment into your imbued element. ​ For the rest of the encounter in this area you gain effects based on your element (an at will effect and a power every 30s): 
 +  * Ice - At will: freeze freezeable objects by touch; Every 30s: call WOUND 10 by melee. 
 + 
 +You may use this ability to **retire**. ​ This will cause the area you have altered with your element to be significantly larger and you can shape the form it takes.  ​
  
 {{tag>​”unfinished business“ adventure otto_strang armand_cargan paige nobody bartholomew_banks brother_miller concerto the_peak_of_the_world tuireann}} {{tag>​”unfinished business“ adventure otto_strang armand_cargan paige nobody bartholomew_banks brother_miller concerto the_peak_of_the_world tuireann}}
resources/adventure/unfinished_business.1495402298.txt.gz · Last modified: 2017/05/21 21:31 by chaos