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resources:adventure:where_theres_a_will_theres_a_wave [2016/09/04 19:58]
chaos Long writeup is loooooooooooooooooooooong
resources:adventure:where_theres_a_will_theres_a_wave [2016/09/04 20:46]
chaos I have definitely forgotten several things, please let me know what
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 With the last book in place and the figurehead sitting at the front of a Flux-shaped boat once more, Hugh begins to shape an entire ocean, as slowly waters build up around them even in the heart of a desert. However, these efforts are disrupted when the Wolves of the Sea, a group of skilled spear-fishers made distinctly lupine and literally able to hunt in any ocean by the Abnegator'​s power. The party fend them off whilst Hugh does his thing, but not before they manage to interfere with the figurehead and place black crystal orbs in two of its hands. The party attempt to shatter these, but the structure of the hands falls away revealing black crystalline hands beneath. With the last book in place and the figurehead sitting at the front of a Flux-shaped boat once more, Hugh begins to shape an entire ocean, as slowly waters build up around them even in the heart of a desert. However, these efforts are disrupted when the Wolves of the Sea, a group of skilled spear-fishers made distinctly lupine and literally able to hunt in any ocean by the Abnegator'​s power. The party fend them off whilst Hugh does his thing, but not before they manage to interfere with the figurehead and place black crystal orbs in two of its hands. The party attempt to shatter these, but the structure of the hands falls away revealing black crystalline hands beneath.
  
-There is little time for concern, however, as the creation is near completion and needs fixing. Hugh focuses on forming his barrier into a seal around the figurehead and the party each suddenly find themselves at the depths of what seems to be an ocean, though they can still breathe, with no sign of the others in sight. Hugh recognises this as being something of a representation of his own barrier. They find various generic adventurer-like figures in front of them who attack, and fight them off, as well as what seem to be clones of the Abnegator wandering around, attacking all on both sides. Once there is only themselves left they wake up to find themselves drifting on a boat atop the ocean in the middle of the desert. The figurehead now seems to emanate a strong feeling of the Flux, and despite two black crystalline hands seems to be completed as expected.+There is little time for concern, however, as the creation is near completion and needs fixing. Hugh focuses on forming his barrier into a seal around the figurehead and the party each suddenly find themselves at the depths of what seems to be an ocean, though they can still breathe, with no sign of the others in sight. Hugh recognises this as being something of a representation of his own barrier. They find various generic adventurer-like figures in front of them who attack, and fight them off, as well as what seem to be clones of the Abnegator wandering around, attacking all on both sides. Once there is only themselves left they wake up to find themselves drifting on a boat atop the ocean in the middle of the desert. The figurehead now seems to emanate a strong feeling of the Flux and constantly pour a steady stream of water, and despite two black crystalline hands seems to be completed as expected.
  
 ===== Debrief ===== ===== Debrief =====
  
 +Once they'​re ready to depart the party head back to Acryn with relatively little difficulty. There, their first port of call is the Adventurer'​s Guild to report on their success. The Chairman seems to be busy and unable to see them (as they so often are), but Elias asks if they can get somebody to inspect the creation. Hugh agrees, provided they are willing to come and check it out on at the docks where the Crimson Mother is docked. He then returns to his boat.
  
 +Marlo finds that of the Stonehaven Sapphires they bought, only a few remained upon leaving the Flux, though there is enough for one each. The party each end up with one of these.
 +
 +Marlo and Hugh come to an agreement whereby in exchange for certain services from Hugh and his boat Marlo will attempt to bring about a miracle of the Tender upon the figurehead, to bring life to it and fuse it with the Crimson Mother. Fortunately for all involved this attempt to combine the powers of the divine and the Flux doesn'​t lead to the horrific explosions it potentially could have done, and even works to some extent. At the completion of the proceedings,​ the figurehead sprouts branches which ensnare and entwine around the ship, holding it securely in place. It is now quite firmly attached, though is not meaningfully alive in its own right. It remains unclear how the Crimson Mother feels about having this water-pouring chunk of dead wood wrapped around it.
 +
 +Simon informs the Civil Service of what has taken place and they thank him for the information. He asks if they know anything about the Abnegator and they tell him of their theory that he is an anomaly that is capable of producing more anomalies. They ask him to keep an ear out for any further information on this being he can find.
 +
 +A short while later, a group of heavies from the Wayfinder'​s Guild turn up at the docks, wanting to speak to Hugh. In response, he simply sails the boat out away from the port and waits out on the waters for a while until they go away. A letter from Marlo to the right people, given his connections,​ is enough to discourage from pressing the matter any further, and the boat returns to the shore.
 +
 +The party are celebrating their success on the Crimson Mother when they are visited by Mina Hatcher, who tells them that she's here to take a look at the figurehead on behalf of the Adventurer'​s Guild. Hugh welcomes her aboard and she checks it out, commenting that whilst the Abnegator seems to have managed to exert some influence on the creation, it doesn'​t seem to be a serious issue, and it remains one of the less significant influences on it, along with her own. She briefly points out that there is something else slightly odd about the figurehead, though she can't quite place what, but whatever it is seems to be something different, which in her view is exciting.
 +
 +Once she's done with her inspection, before she departs the party make light conversation and quiz her about her "​associate",​ the Chairman, and the things the Abnegator was saying about "that bard". She confirms that the Abnegator was indeed talking about the Chairman, who used to be a bard. Hugh asks her what the Chairman is, and whether they are an Anomaly as well. She smiles and tells him that that's an interesting question, and it would definitely be interesting if that was the case. As she disembarks, Mina Hatcher tells them that the Chairman is a fan of games and wordplay, before leaving the party to ponder whether this means that the Chairman is in fact literally a chair.
 +
 +===== Consequences =====
 +
 +==== All party members ====
 +  * 1 Stonehaven Sapphire (a sapphire with silvery streaks running through it, beautiful and especially rare since they have not been mined since before the Upheaval; this can be sold for 60 Riel)
 +
 +==== All party members except Hugh ====
 +  * 27 Riel
 +
 +==== Hugh ====
 +  * Mercy, the Flux artifact figurehead (see below)
 +  * 1 Stonehaven Sapphire
 +
 +==== Simon ====
 +  * 1 Mana Crystal
  
 {{tag>"​where theres a will theres a wave" adventure}} {{tag>"​where theres a will theres a wave" adventure}}
resources/adventure/where_theres_a_will_theres_a_wave.txt ยท Last modified: 2016/09/05 22:53 by chaos