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resources:adventure:wizard_battle [2013/03/02 23:33]
olivers created
resources:adventure:wizard_battle [2015/05/14 21:08] (current)
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 The magical community hails the party for their triumph in the tournament and defeat of an ancient undead Wizard-King,​ indeed the common folk agree that it was quite the most spectacular tournament in living memory. The party are paid by Daniel for their sterling work. Gidner is awarded the title of '​Battle Magister of Acryn' and accepts a professorship at the People'​s college, with a stipend (of 20 Acra an adventure) and some research students. Carl, using his fame as a skilled battle-mage,​ is able to get some of the College of Star's binding mages to unravel his disarming curse. The magical community hails the party for their triumph in the tournament and defeat of an ancient undead Wizard-King,​ indeed the common folk agree that it was quite the most spectacular tournament in living memory. The party are paid by Daniel for their sterling work. Gidner is awarded the title of '​Battle Magister of Acryn' and accepts a professorship at the People'​s college, with a stipend (of 20 Acra an adventure) and some research students. Carl, using his fame as a skilled battle-mage,​ is able to get some of the College of Star's binding mages to unravel his disarming curse.
  
-Alastair, his soul now afire, is prodded by various wizards ​and informed that he is in no immediate danger, though he may find himself condemned to walk the world for all eternity as a tormented spirit should he die (OC: he has access to the '​Burning Soul' Epic tree). He also cannot help but feel a deep spiritual connection to the obsidian blade through which the necromantic energy discharged into his soul (OC: should he ever buy the Rank 2 '​Inflame the Soul' skill he will find the blade also inflames, becoming one with his soul and as unbreakable. While his souls burns the blade is unshatterable and may call a REND once an encounter as it cuts into the very souls of others). He also pays a visit to Chad in the college cells who seems genuinely remorseful for his actions, explaining that he lost control of himself as the evil spirit of Dammeruung infected him. He promises to ensure that Arthur Dirk's family are provided for.+Alastair, his soul now afire, is prodded by Prof. Openheim Black of the College of the Stars and informed that he is in no immediate danger, though he may find himself condemned to walk the world for all eternity as a tormented spirit should he die (OC: he has access to the '​Burning Soul' Epic tree). He also cannot help but feel a deep spiritual connection to the obsidian blade through which the necromantic energy discharged into his soul (OC: should he ever buy the Rank 2 '​Inflame the Soul' skill he will find the blade also inflames, becoming one with his soul and as unbreakable. While his souls burns the blade is unshatterable and may call a REND once an encounter as it cuts into the very souls of others). He also pays a visit to Chad in the college cells who seems genuinely remorseful for his actions, explaining that he lost control of himself as the evil spirit of Dammeruung infected him. He promises to ensure that Arthur Dirk's family are provided for.
  
 Chad is true to his word, and Arthur is buried with honour beneath a large bronze statute of himself in his 'Necro King' costume being hurled, cackling, in the whirling blades of the Killing Sphere. It is emblazoned with the words '​Arthur Dirk. Let us never forget...to never summon the Killing Sphere again'​. Chad is true to his word, and Arthur is buried with honour beneath a large bronze statute of himself in his 'Necro King' costume being hurled, cackling, in the whirling blades of the Killing Sphere. It is emblazoned with the words '​Arthur Dirk. Let us never forget...to never summon the Killing Sphere again'​.
-{{tag>"​wizard battle"​ adventure}}+=====Epic Tree: Burning Soul===== 
 + 
 +Your soul has become infused with a power rarely possessed by mortals. With effort you may focus this power to contend directly with entities more spiritual than physical. 
 +===Level 2: Ethereal Presence=== 
 +Your soul is a manifest part of you that may be honed into a weapon. When you move a spectral outline of your soul made manifest moves with you like an aura. This allows you to both perceive spiritual entities and interact with them directly. Mechanically this means you can attack and make calls against non corporeal entities (though any physical damage is capped at a single and they may be immune to standard combat calls). 
 + 
 +===Level 3: Inflame the Soul=== 
 +You focus the power that burns within your soul and your spirit is set aflame. Spectral fire wreathes you and you will shine like a beacon to spiritual entities. For the rest of the encounter you are immune to all FEAR calls from supernatural beings. You may also call RESIST to the first supernatural effect call (be it from magic or a power of a monster) that is used against you, though this instantly ends the effects of this ability. 
 + 
 +Using this ability burns your very soul and it is agonising. Hence you take a 30 second REND when activating this ability. Repeated use of this ability will scar your soul in a way obvious to spiritual beings and may have other effects. 
 + 
 +===Level 5: Shatter The Threshold=== 
 + 
 + 
 +You set your soul aflame fuelled with your very mortality and as your body dies your spirit steps free, unbound by the shackles of the flesh. 
 + 
 +The fire wreathing your soul reaches a howling crescendo. For the next minute, you are immune to ALL calls. At the point where you reduce any target to 0 body hits, you can choose to envelop them and have both your own soul and their form and spirit consumed and destroyed utterly. 
 + 
 +If you run out of hits, or the minute runs out, your soul flares one last time and is burnt away by the power unleashed. 
 + 
 +{{tag>"​wizard battle"​ adventure ​Alastair_Fitzgrave Gidner_Waycox carl_terrec "prof black"}}
resources/adventure/wizard_battle.1362267237.txt.gz · Last modified: 2015/05/14 21:08 (external edit)