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resources:adventure:written_on_the_leaves [2016/06/07 20:32]
swampselkie [Initial Brief]
resources:adventure:written_on_the_leaves [2016/06/08 21:26] (current)
swampselkie [Initial Brief]
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 Several copies of a scrawled note have recently been circulating among Acryn’s adventurers:​ Several copies of a scrawled note have recently been circulating among Acryn’s adventurers:​
  
-|  LORD COSMO DECOR seeks the AID and HELP of individuals of RESPONSIBLE DISPOSITION\\ to settle a RATHER UNFORTUNATE MATTER.\\ \\ Recruits will LOOK INTO the ENTIRELY UNSURPRISING and PREDICTABLE\\ ABSCONSION of LADY MARANDA ​DECOR -- and, if the DAMN FOOL GIRL\\ has been as reckless as to EFFECT AN ELOPEMENT -- they are to\\ DEAL WITH the SCOUNDREL responsible and ensure that\\ a SATISFACTORY SOLUTION is REACHED. ​ |+|  LORD COSMO DÉCOR ​seeks the AID and HELP of individuals of RESPONSIBLE DISPOSITION to settle a RATHER UNFORTUNATE MATTER.\\ \\ Recruits will LOOK INTO the ENTIRELY UNSURPRISING and PREDICTABLE ABSCONSION of LADY MARANDA ​DÉCOR ​-- and, if the DAMN FOOL GIRL has been as reckless as to EFFECT AN ELOPEMENT -- they are to DEAL WITH the SCOUNDREL responsible and ensure that a SATISFACTORY SOLUTION is REACHED. ​ |
  
 Word is that the old man may be prepared to offer as much as 40R to each adventurer successful in helping to return his granddaughter to him. Word is that the old man may be prepared to offer as much as 40R to each adventurer successful in helping to return his granddaughter to him.
  
-This is a low-mid level adventure. ​It’s ​a sequel to [[resources:​adventure:​the_way_through_the_woods|The Way Through The Woods]] ​and may therefore contain ​fairy tales.+This is a low-mid level adventure. ​As a sequel to [[resources:​adventure:​the_way_through_the_woods|The Way Through The Woods]], it will certainly include ​fairy tales.
  
  
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 ==== Act 1: The Wyldewode ==== ==== Act 1: The Wyldewode ====
  
-The party meet with Lord Cosmo Decor, who wants them to recover his granddaughter,​ Maranda, who has recently run off without warning. Cosmo has found a copy of //Tales of the Wyldewode// in her study with //The Tale of the Monster Prince// bookmarked. The story describes a prince hiding away in a castle in the Wyldewode, waiting for his one true love to lift the enchantment that has made him a monster. Maranda, Cosmo explains, is a hopeless romantic who needs to be brought home, either before she gets herself hitched or before her dratted mother finds out about this. After a certain amount of haggling, Cosmo offers to pay 35R as a basic rate, with an extra 15R if Maranda is recovered successfully. All right, //plus reasonable expenses//, ugh, you people are cleaning me out, y’know….+The party meet with Lord Cosmo Décor, who wants them to recover his granddaughter,​ Maranda, who has recently run off without warning. Cosmo has found a copy of //Tales of the Wyldewode// in her study with //The Tale of the Monster Prince// bookmarked. The story describes a prince hiding away in a castle in the Wyldewode, waiting for his one true love to lift the enchantment that has made him a monster. Maranda, Cosmo explains, is a hopeless romantic who needs to be brought home, either before she gets herself hitched or before her dratted mother finds out about this. After a certain amount of haggling, Cosmo offers to pay 35R as a basic rate, with an extra 15R if Maranda is recovered successfully. All right, //plus reasonable expenses//, ugh, you people are cleaning me out, y’know….
  
 Travelling to the town of Wildeaves on the edge of the Wildewode, the party encounters an enraged mob, which is chanting: //“Roast the butcher! Toast the baker! Set alight the candlestick-maker!”//​ It turns out that a few romantically-minded people have been going missing lately, and the suspected culprits are Hilde Quell, Tod Bobbin, and Kit Spindle. Spindle, the candlestick-maker,​ is believed to have lured their victims out into the woods using flickering lights; there, Bobbin, the baker, has left drugged cake to put them to sleep; Quell, the butcher, has then cut up the bodies for meat. Travelling to the town of Wildeaves on the edge of the Wildewode, the party encounters an enraged mob, which is chanting: //“Roast the butcher! Toast the baker! Set alight the candlestick-maker!”//​ It turns out that a few romantically-minded people have been going missing lately, and the suspected culprits are Hilde Quell, Tod Bobbin, and Kit Spindle. Spindle, the candlestick-maker,​ is believed to have lured their victims out into the woods using flickering lights; there, Bobbin, the baker, has left drugged cake to put them to sleep; Quell, the butcher, has then cut up the bodies for meat.
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 The Nix greets the party, congratulating them for getting this far, and clearly revelling in its role as villain. When they try to ask it to end the Monomyth, it petulantly tells them they’re doing it wrong again – their line is “You’ll never get away with this!” As they continue to break the fourth wall, the Nix becomes enraged and summons waves of unlikely servants to attack them: witches, pirates, ogres, and winged monkeys. The Nix greets the party, congratulating them for getting this far, and clearly revelling in its role as villain. When they try to ask it to end the Monomyth, it petulantly tells them they’re doing it wrong again – their line is “You’ll never get away with this!” As they continue to break the fourth wall, the Nix becomes enraged and summons waves of unlikely servants to attack them: witches, pirates, ogres, and winged monkeys.
  
-After a protracted battle, the Nix is cornered by some of the party. It tries to have a dramatic death scene so that it can reset the Monomyth, but when the party refuses to kill it, it takes matters into its own hands, stabbing itself. Continuing to defy the Nix, they repeatedly heal it, even going so far as to offer it hugs. Walker accuses it of becoming a villain, not just in the story, but in real life. But.. it’s just //​make-believe//,​ the Nix protests - it thought it was making something good. There are so few people in the Wyldewode these days, so few stories. But some time ago, it met some adventurers who gave it the idea of making a new story of its own... so that’s what it’s doing – for itself, and for the Monster Prince. The adventurers point out that it is trapping people here, as well as corrupting the Yarn. The Monster Prince makes what is clearly a difficult decision, asking the Nix to end the Monomyth; meanwhile, the party tells it that it doesn’t have to be a villain. With a far-away look in its eyes, as though remembering a story it once knew, the Nix gives one last swish of its cape, and then the scene fades….+After a protracted battle, the Nix is cornered by some of the party. It tries to have a dramatic death scene so that it can reset the Monomyth, but when the party refuses to kill it, it takes matters into its own hands, ​theatrically ​stabbing itself. Continuing to defy the Nix, they repeatedly heal it, even going so far as to offer it hugs. Walker accuses it of becoming a villain, not just in the story, but in real life. But.. it’s just //​make-believe//,​ the Nix protests - it thought it was making something ​//good//. There are so few people in the Wyldewode these days, so few stories. But some time ago, it met some adventurers who gave it the idea of making a //new// story of its own... so that’s what it’s doing – for itself, and for the Monster Prince. The adventurers point out that it is trapping people here, as well as corrupting the Yarn. The Monster Prince makes what is clearly a difficult decision, asking the Nix to end the Monomyth; meanwhile, the party tells it that it doesn’t have to be a villain. With a far-away look in its eyes, as though remembering a story it once knew, the Nix gives one last swish of its cape, and then the scene fades….
  
 ===== Debrief ===== ===== Debrief =====
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   *A Nix bowl   *A Nix bowl
   *Divine Favour of the God-Mother   *Divine Favour of the God-Mother
-  *Trope: the Lovable Rogue: for one encounter per adventure, you are unable to tell the truth – you must lie or give misleading answers in every instance. The up-side to this is that those you interact with during this encounter will tolerate your misdeeds more than usual, showing greater leniency towards your behaviour than they might otherwise. You are sometimes able to exercise some control over when this hits – you’ll need to toss a coin before each adventure to decide ​whether ​you or the GM get to determine the encounter when you adopt the Lovable Rogue trope.+  *Trope: the Lovable Rogue: for one encounter per adventure, you are unable to tell the truth – you must lie or give misleading answers in every instance. The up-side to this is that those you interact with during this encounter will tolerate your misdeeds more than usual, showing greater leniency towards your behaviour than they might otherwise. You are sometimes able to exercise some control over when this hits – you’ll need to toss a coin before each adventure to decide ​which of you or the GM gets to determine the encounter when you adopt the Lovable Rogue trope.
   *Addiction: Dissolution Lv.1   *Addiction: Dissolution Lv.1
  
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 TBC TBC
  
-{{tag>"​written on the leaves"​ verro_of_the_sleeping_hills walker_chill theophilius_krave peter_kally silvio_pastore simon_carter nix phileas_grinning the_monster_prince goblins wyldewode ​yarn adventure}}+{{tag>"​written on the leaves"​ verro_of_the_sleeping_hills walker_chill theophilius_krave peter_kally silvio_pastore simon_carter nix phileas_grinning the_monster_prince ​jack goblins ​the_god-mother ​wyldewode ​the_yarn ​adventure}}
resources/adventure/written_on_the_leaves.1465331543.txt.gz · Last modified: 2016/06/07 20:32 (external edit)