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running_an_adventure [2012/09/23 20:50] jamesg |
running_an_adventure [2013/01/31 20:49] harryh |
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* The most powerful Anomalies make excellent long term villains for powerful characters. | * The most powerful Anomalies make excellent long term villains for powerful characters. | ||
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+ | **Note:** Remember when describing monsters to **only** tell characters with **Know the Flux's Touch** (or some kind of special ability with a similar effect) whether a monster is flux. People without the skill cannot tell whether monsters are "Fluxy" and while many flux creatures are based on local legends, it is equally possible that the legends are based on true creatures, thus it is feasible that the bizzare monsters the party face are real. Telling the party whether monsters are flux or not at the start of the encounter makes the skill useless and removes interesting role playing opportunities based around not knowing whether the creatures are real and acting accordingly. | ||
=====Help, I Killed the Player Party!===== | =====Help, I Killed the Player Party!===== | ||