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safety_rules [2012/09/23 17:49]
jamesg created
safety_rules [2015/05/14 21:08] (current)
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     * **Pull your blows** - Always pull all your blows, with whatever you're wielding. The longer your weapon, the greater the restraint required not to accidentally hit too hard. If someone says you're hitting to hard, then you're hitting too hard! You may need to adjust the force of your blows depending on factors such as weapon weight and balance, and remember that some people are more sensitive than others.     * **Pull your blows** - Always pull all your blows, with whatever you're wielding. The longer your weapon, the greater the restraint required not to accidentally hit too hard. If someone says you're hitting to hard, then you're hitting too hard! You may need to adjust the force of your blows depending on factors such as weapon weight and balance, and remember that some people are more sensitive than others.
-    * **Never hit the head** - The head is not a legal location in the White City system, and it is considered unsafe to hit people on the head. Don't do it. Repeat offenders may be asked to stop fighting.+    * **Never hit the head** - The head is not a legal location in the Memento Mundi system, and it is considered unsafe to hit people on the head. Don't do it. Repeat offenders may be asked to stop fighting.
     * **Never stab** - Cored latex weapons are not designed to be safe if thrust with. Don't stab anyone with anything, even if you think you can. Even with uncored weapons, it's a lot harder to pull your blows when stabbing, and if you accidentally hit somewhere sensitive, trip, lose your balance, etc. then you're putting a lot more pressure on a smaller area, so stabbing makes accidents more likely and more serious if they do happen.     * **Never stab** - Cored latex weapons are not designed to be safe if thrust with. Don't stab anyone with anything, even if you think you can. Even with uncored weapons, it's a lot harder to pull your blows when stabbing, and if you accidentally hit somewhere sensitive, trip, lose your balance, etc. then you're putting a lot more pressure on a smaller area, so stabbing makes accidents more likely and more serious if they do happen.
     * **Never grab an opponent'​s weapon** - Never, under any circumstances,​ seize another player'​s weapon during combat. This is unsafe, and may also result in very expensive damage to weapons.     * **Never grab an opponent'​s weapon** - Never, under any circumstances,​ seize another player'​s weapon during combat. This is unsafe, and may also result in very expensive damage to weapons.
safety_rules.txt ยท Last modified: 2015/05/14 21:08 (external edit)