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skirmisher [2016/05/26 20:21]
dan
skirmisher [2017/07/10 12:13] (current)
toml Pastes to Potions for Poisoned Dagger use
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 ===== Weapon Skills ===== ===== Weapon Skills =====
-You may choose a single weapon background, the skills in this background are available for purchasing as if you had bought the background normally.+You may choose a single ​[[backgrounds#​weaponry|weapon background]], the skills in this background are available for purchasing as if you had bought the background normally.
  
 ===== Skill Effects ===== ===== Skill Effects =====
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 You may add THROUGH to your base damage with a dagger. You may add THROUGH to your base damage with a dagger.
 === Dagger Mastery 1 === === Dagger Mastery 1 ===
-You gain a single ​dodge while fighting with either one or two daggers.+You gain a single ​DODGE while fighting with either one or two daggers.
 === Dagger Mastery 2 === === Dagger Mastery 2 ===
 You may call DOUBLE THROUGH with daggers. You may call DOUBLE THROUGH with daggers.
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 You may call TRIPLE THROUGH with a dagger. You may call TRIPLE THROUGH with a dagger.
 === Poisoned Dagger Use === === Poisoned Dagger Use ===
-You are adept at applying alchemical ​paste to daggers for melee fighting. ​Twice per an adventure you may use an alchemical paste that you have applied ​to your weapon on your next 3 blows.+You are adept at applying ​[[alchemy|alchemical ​potions]] ​to daggers for melee fighting. ​Effects which apply to your next strike may instead be stored and used whenever you wish (although you may only prepare one effect per a weapon). ​ You may only prepare effects which provide use of standard calls.
  
 === Ambidextrous === === Ambidextrous ===
 You may fight with a weapon of any length you can use in either hand. You may fight with a weapon of any length you can use in either hand.
 === Main Gauche Swiftness === === Main Gauche Swiftness ===
-You gain a dodge while fighting with a Main Gauche.+You gain a DODGE while fighting with a Main Gauche.
 === Twin Defensive Swiftness === === Twin Defensive Swiftness ===
-You gain a dodge while fighting with a weapon in each hand.+You gain a DODGE while fighting with a weapon in each hand.
 === Weapon Catching === === Weapon Catching ===
 While fighting with a weapon in each hand, you may call one DISARM per encounter. While fighting with a weapon in each hand, you may call one DISARM per encounter.
  
 === Twin Dagger Disarm === === Twin Dagger Disarm ===
-While fighting with twin daggers and successfully blocking a melee blow with **both** daggers, you may call a Disarm. You cannot do this more often than once every 20 seconds.+While fighting with twin daggers and successfully blocking a melee blow with **both** daggers, you may call a DISARM. You cannot do this more often than once every 20 seconds.
  
 === Powerful Strike === === Powerful Strike ===
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 You have +2 body hits You have +2 body hits
 === Light Armour Swiftness === === Light Armour Swiftness ===
-You gain +1 dodge while in light armour+You gain +1 DDOGE while in light armour
 === Light Armour Training +1 === === Light Armour Training +1 ===
 You gain 1 additional armour hit from wearing light armour. You gain 1 additional armour hit from wearing light armour.
 === Nimble === === Nimble ===
-You have +1 dodge per encounter.+You have +1 DODGE per encounter.
 === Escape Artist === === Escape Artist ===
 You may call IMMUNE to ENTANGLE. You may trivially slip out of mundane bonds like rope, handcuffs, or manacles. Arcane bindings are a different story, and will usually be capable of keeping you bound unless you have some additional tricks up your sleeve (basically arcane bounds work or not at GM discretion). You may call IMMUNE to ENTANGLE. You may trivially slip out of mundane bonds like rope, handcuffs, or manacles. Arcane bindings are a different story, and will usually be capable of keeping you bound unless you have some additional tricks up your sleeve (basically arcane bounds work or not at GM discretion).
skirmisher.1464294099.txt.gz ยท Last modified: 2016/05/26 20:21 by dan