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tender_priest [2013/12/23 20:02]
dan Nothing to see here!
tender_priest [2015/05/14 21:08]
127.0.0.1 external edit
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 ====== Tender Priest ====== ====== Tender Priest ======
- +{{gdraw>​1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="​Priest Skills" center}} 
-====== Public ====== +{{gdraw>​1E6FgQrzIWkF45d4l20of9ECHcfB5qVIXX_mxrcVWwsY width=800 title="​Tender Priest Skills" center}}
-{{gdraw>​1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="​test title" center}} +
-{{gdraw>​1E6FgQrzIWkF45d4l20of9ECHcfB5qVIXX_mxrcVWwsY width=800 title="​test title" center}} +
-{{gdraw>​1X6u-w01Uicb3tSdwcKdCmcdOHaImugmBdGU0eiRTZlE width=800 title="​test title" center}}+
  
 ===== Core Skills ===== ===== Core Skills =====
 +{{section>​priest#​core_skills&​noheader}}
  
 ===== Tender Specific Skills ===== ===== Tender Specific Skills =====
Line 43: Line 41:
  
 ==== Shield Skills ==== ==== Shield Skills ====
-See [[gm:fighter]]+See [[:​fighter]]
 ==== Holy Protector ==== ==== Holy Protector ====
 You gain one DODGE per encounter while wielding a shield. This may ONLY be used on behalf of an ally within swords reach of you, by calling DODGE THAT or BODYGUARD DODGE. You gain one DODGE per encounter while wielding a shield. This may ONLY be used on behalf of an ally within swords reach of you, by calling DODGE THAT or BODYGUARD DODGE.
  
-==== Miracles ==== +===== Miracles ​===== 
-=== Level 1 === +==== Level 1 ==== 
-== Healing Light == +=== Healing Light === 
-10 sec: HEAL 2 any one target you can see. +10 seconds 
-== Geyser == + 
-20 sec: A spring of fresh water bubbles up through the ground at the feet of the caster. It will remain until the caster loses the attention of the tender. +HEAL 2 any one target you can see. 
-=== Level 2 === +=== Geyser ​=== 
-== Healing Wave == +20 seconds 
-10 sec: Mass heal 1 party. + 
-== Stay the Claw == +A spring of fresh water bubbles up through the ground at the feet of the caster. It will remain until the caster loses the attention of the tender. 
-15 sec :WEAKEN an animal. If used on a non-hostile creature, this can instead be used to befriend an animal. +==== Level 2 ==== 
-== Wave of Fertility == +=== Healing Wave === 
-60 sec: All plant life within 10 metres of the caster begins to flourish towards fruition. If uninterrupted,​ they will reach a harvestable state within three minutes. +10 seconds 
-== Convalescence == + 
-30 sec: Remove any mundane disease from a target. +Mass heal 1 party. 
-=== Level 3 === +=== Stay the Claw === 
-== Healing Touch == +15 seconds 
-20 sec: For the next 15 seconds, all weapon blows you strike call HEAL 1 instead of their normal effect. + 
-== Ward the Wasting == +WEAKEN an animal. If used on a non-hostile creature, this can instead be used to befriend an animal. 
-10 sec: Remove WEAKEN from a target. For the rest of the encounter, that target is immune to WEAKEN. +=== Wave of Fertility ​=== 
-== Create Plants == +60 seconds 
-15 sec: A small patch of plant life of the caster’s choice appears and fruits at the feet of the caster. + 
-== Master of Beasts == +All plant life within 10 metres of the caster begins to flourish towards fruition. If uninterrupted,​ they will reach a harvestable state within three minutes. 
-30 sec: Caster may call Mass Fear against bestial foes +=== Convalescence ​=== 
-=== Level 4 === +30 seconds 
-== Rejuvenation == + 
-20 sec: Heal FULL a target +Remove any mundane disease from a target. 
-== Healing Flood ==+==== Level 3 ==== 
 +=== Healing Touch === 
 +20 seconds 
 + 
 +For the next 15 seconds, all weapon blows you strike call HEAL 1 instead of their normal effect. 
 +=== Ward the Wasting ​=== 
 +10 seconds 
 + 
 +Remove WEAKEN from a target. For the rest of the encounter, that target is immune to WEAKEN. 
 +=== Create Plants ​=== 
 +15 seconds 
 + 
 +A small patch of plant life of the caster’s choice appears and fruits at the feet of the caster. 
 +=== Master of Beasts ​=== 
 +30 seconds 
 + 
 +Caster may call Mass Fear against bestial foes 
 +==== Level 4 ==== 
 +=== Rejuvenation ​=== 
 +20 seconds 
 + 
 +Heal FULL a target 
 +=== Healing Flood ===
 Healing Wave improves to HEAL 3. Healing Wave improves to HEAL 3.
-== Purification of the Body == +=== Purification of the Body === 
-60 sec:  ​Remove any disease or addiction from a target. A target may have only a single addiction purged this way per adventure. +60 seconds 
-=== Level 5 === + 
-== Wave of Rejuvenation == +Remove any disease or addiction from a target. A target may have only a single addiction purged this way per adventure. 
-60 sec: Heal FULL PARTY. +==== Level 5 ==== 
-==  Resurrection == +=== Wave of Rejuvenation ​=== 
-120 sec: Restore an individual who has perished in the last hour to life. Drawing on this much power instantly loses the gaze of the gods. +5 seconds 
-== Wave of Life == + 
-300 sec: Power erupts outwards from the user in colossal waves. ​For a mile in each direction, ​the land erupts ​in fertility, generally of form useful to humanity ​(fruit groves, lush fields, bubbling springs ​of clean water etc.). The priest using this gradually vanishes as the power consumes themThe area affected remains permanently Stabilised.+Heal FULL PARTY. ​The use of this ability will end your gaze of the gods. 
 + 
 +Alternatively,​ you may use this ability to retire. ​Power erupts outwards from the user in colossal waves. ​The priest transforms ​the area in a way that they see fit (although this always makes use of nature in some way). The area becomes stabilised and all who enter the area can tell the location is Holy to the Tender. The effects will vary depending on the disposition and the desires of the priest using the ability, but examples include a spring whose water cures illness and injury, a grove where animals bring the lost and dispossessed,​ a field of crops which flowers overnight and is ready to harvest each morning, a cave where those who have lost loved ones can commune with those they have lost. 
 + 
 +When using the retirement version of this ability you may also use the standard version at the same time. 
 +===  Resurrection === 
 +40 seconds 
 + 
 +Restore an individual who has perished recently (the soul must still be present, generally speaking a soul is no longer present after an hour unless some other force was at play)You can also use this ability to restore limbs of cure other catastrophic injuries, although overuse can become draining at GM discretion. 
tender_priest.txt · Last modified: 2017/04/26 16:04 by toml