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user:jamesw:pc:man_of_many_means [2017/06/30 21:19]
jamesw Quick tweak to potion formatting
user:jamesw:pc:man_of_many_means [2017/07/10 11:23]
toml [Inventory] JUMP BOOTS ACTIVATE! (syntax fix 2)
Line 64: Line 64:
 ==== Skills ==== ==== Skills ====
  
-XP: 46/51+XP: 51/51
  
 Journeyman - General Journeyman - General
Line 90: Line 90:
   * [4] Advanced Application   * [4] Advanced Application
   * [4] Mix Potion (Soul Strength [B])   * [4] Mix Potion (Soul Strength [B])
 +  * [4] Mix Potion (Armour Balm [B])
   * [5] Alchemical Manipulation   * [5] Alchemical Manipulation
  
Line 120: Line 121:
  
   * [3] Begone the Flesh   * [3] Begone the Flesh
 +
 +Battle Alchemist
 +
 +  * [2] Potion Pitching
 +  * [3] Emergency Administration
 +  * [4] Controlled Explosion
 +  * [5] Double Dose
  
 Divine Favour of Jimmy Hoskins Divine Favour of Jimmy Hoskins
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   * Concoction: Can find local herbs in the environment for treating poisons and disease. Can use this to treat large numbers of people over an extended period of time. Alternatively,​ if not used during an encounter and if 10 minutes of time are available between encounters, can create a HEAL 2 poultice.   * Concoction: Can find local herbs in the environment for treating poisons and disease. Can use this to treat large numbers of people over an extended period of time. Alternatively,​ if not used during an encounter and if 10 minutes of time are available between encounters, can create a HEAL 2 poultice.
   * Alchemical Manipulation:​ Once per adventure, GM discretion long-term benefit, in exchange for a special permanent level 3 addiction. See Journeyman page for full details.   * Alchemical Manipulation:​ Once per adventure, GM discretion long-term benefit, in exchange for a special permanent level 3 addiction. See Journeyman page for full details.
 +  * Potion Pitching: Can throw any potion as if it were a paste on a throwing weapon. //To check with LARPO: pastes no longer exist.//
 +  * Emergency Administration:​ Set a chosen potion with a few minutes work outside combat. The first time you hit 0 hits, the potion is activated 5 seconds later (regardless of whether you are revived in that time).
 +  * Controlled Explosion: Potions with MASS or BLAST calls may instead be called as ARCED.
 +  * Double Dose: Two identical potions may be combined between adventures into a compact, single-potion-inventory-slot potion that acts as two potions activated one second apart. This only works if you use the potion, and does not work with Potion Pitching, Blast Sliding, or Advanced Application.
  
 Divine Favour Powers: Divine Favour Powers:
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 | Monstrous Aura | B | Dissolution | Gain one use of MASS FEAR during the encounter | | | Monstrous Aura | B | Dissolution | Gain one use of MASS FEAR during the encounter | |
 | Soul Strength | B | Passion | STRENGTHENED for one encounter | | | Soul Strength | B | Passion | STRENGTHENED for one encounter | |
 +| Armour Balm | B | Suspension | RENEW FULL a suit of armour, or repair a superior or standard item | Presumably can also be infused based on the same ruling as for Armour Oil... |
  
 === Alchemy of Motion === === Alchemy of Motion ===
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   * Cormack the Raven   * Cormack the Raven
-  * JUMP BOOTS (as yet unwritten)+  * JUMP BOOTS 
 +    * Once per encounter call JUMP BOOTS ACTIVATE! DISAPPEARING ​as you fly into the air to dramatic heights. ​ Up to 5s later call APPEARING, MASS STRIKEDOWN as you land (which you yourself must take and cannot be resisted by you in any way).  Appropriate "​flying through the air" roleplay during these 5s is heartily encouraged. This can be used to reach high up areas. ​ You should brief the DISAPPEARING/​APPEARING call at the start of any adventure and may customise the phrase "JUMP BOOTS ACTIVATE"​ to your own design.
  
 Resources Resources
user/jamesw/pc/man_of_many_means.txt · Last modified: 2017/07/14 16:09 by jamesw