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user:joew:pc:brother_miller

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user:joew:pc:brother_miller [2015/12/10 11:45]
joew
user:joew:pc:brother_miller [2015/12/12 19:14]
joew
Line 19: Line 19:
   * Indoctrination   * Indoctrination
   * Blessed Weapon   * Blessed Weapon
 +  * Blessed Warrior: Warrior'​s Sweep
   * Miraculous Power: Warrior'​s Stamina   * Miraculous Power: Warrior'​s Stamina
   * Miraculous Power: Mighty Blow   * Miraculous Power: Mighty Blow
Line 69: Line 70:
   *Superior prosthetic hand now integrated with body   *Superior prosthetic hand now integrated with body
   *2 Daggers   *2 Daggers
-  *0x Restoration of the Flesh+  *1x Restoration of the Flesh
   *6x Plug the Flow (Heal 0)   *6x Plug the Flow (Heal 0)
   *1x Leeching Touch   *1x Leeching Touch
   *1x Nightsight   *1x Nightsight
 +  *3x Revenant
   *Mutilated left hand   *Mutilated left hand
   *A crate full of shaped charge explosives   *A crate full of shaped charge explosives
Line 82: Line 84:
   *Blade made from the molten form of a volcano spirit, cooled and killed by Miller'​s blood   *Blade made from the molten form of a volcano spirit, cooled and killed by Miller'​s blood
   *Totally bitchin'​ tattoo. ​   *Totally bitchin'​ tattoo. ​
-  *90R+  *9R
  
 **Divine Tattoo:** the ink within his tattoo seems to have been infused with either the Warrior'​s own will, or at least been influenced by his experiences with the dream of the Warrior. At minimum, a sword on his arm will tend to point him towards the nearest fight. A GM may choose to deliver information relevant to the Warrior via the tattoo. During 1 encounter where he is particularly in tune with the spirit of the Warrior he gains 2 uses of Agility. If he should ever be slain, his body will rise up with flaming hair and finish his fight (this refreshes all encounter and adventure abilities). **Divine Tattoo:** the ink within his tattoo seems to have been infused with either the Warrior'​s own will, or at least been influenced by his experiences with the dream of the Warrior. At minimum, a sword on his arm will tend to point him towards the nearest fight. A GM may choose to deliver information relevant to the Warrior via the tattoo. During 1 encounter where he is particularly in tune with the spirit of the Warrior he gains 2 uses of Agility. If he should ever be slain, his body will rise up with flaming hair and finish his fight (this refreshes all encounter and adventure abilities).
 +
 +**Champion of the Lady**
 +  *If the champion ever loses a single combat they will lose this quirk as it transfers to their opponent.
 +  *Whilst in the flux the Champion is strengthened and may not be weakened.
 +  *The Queen may occasionally,​ at most once per adventure, summon her champion to fight a duel for her. Mechanically the GM may if they wish have say the character is summoned out of any connected flux encounter. They will then be absent for that encounter as they instead fight the latest challenger to show up at the court. If they ever lose this they will be stripped of their status and returned from where they were taken in disgrace.
 +  *If it ever becomes relevant they hold high status in the court.
  
 **Income**: 9R **Income**: 9R
user/joew/pc/brother_miller.txt ยท Last modified: 2017/11/18 19:00 by joew