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user:joew:pc:glassinger [2015/05/14 21:08]
127.0.0.1 external edit
user:joew:pc:glassinger [2015/09/05 18:46]
joew
Line 27: Line 27:
   * Retrieve Implement   * Retrieve Implement
   * Mana Simulation   * Mana Simulation
 +  * Minor Ritualist
  
 Spells\\ Spells\\
Line 34: Line 35:
   * Sapping Steel   * Sapping Steel
   * Fault of Memory   * Fault of Memory
 +  * Fault of Power
   * Faultlines   * Faultlines
  
Line 45: Line 47:
   *Draconic Insight   *Draconic Insight
   *Draconic Influence   *Draconic Influence
 +  *Acceptance of Fate
 ==== Stats ==== ==== Stats ====
  
Line 60: Line 63:
   *Dagger   *Dagger
   *4 Mana Crystals   *4 Mana Crystals
-  *Restoration of the Flesh+  *Restoration of the Flesh
   *1 Resist Fatigue   *1 Resist Fatigue
   *Crudely skinned alpha wolf pelt   *Crudely skinned alpha wolf pelt
Line 66: Line 69:
   *Fragment from the broken staff of Bluemist   *Fragment from the broken staff of Bluemist
   *Fragments of Fractura'​s implement   *Fragments of Fractura'​s implement
-  *Piece of flesh containing a Traitor priest'​s faith 
-  *Piece of flesh containing a Leader priest'​s faith 
  
   *Vulstragorn'​s Duelling Mask: allows the wearer to see the world with the '​Faults unveiled'​ spell always up. This has the unfortunate side effect of gradually driving the wearer insane, slowly and insidiously (unbeknown to the wearer their hits in psychic combat type situations will be halved) . It's probably why Vulstragorn stopped using it. Annoyingly it takes some time to 'warm up' when put on, and its effect only begins the encounter after it is donned, if it's taken off for even a moment the 'warm up' resets.   *Vulstragorn'​s Duelling Mask: allows the wearer to see the world with the '​Faults unveiled'​ spell always up. This has the unfortunate side effect of gradually driving the wearer insane, slowly and insidiously (unbeknown to the wearer their hits in psychic combat type situations will be halved) . It's probably why Vulstragorn stopped using it. Annoyingly it takes some time to 'warm up' when put on, and its effect only begins the encounter after it is donned, if it's taken off for even a moment the 'warm up' resets.
Line 77: Line 78:
 **Resources**- Gang of Hoodlums **Resources**- Gang of Hoodlums
  
-90R+154R
  
 ==== Specials ==== ==== Specials ====
   *Syllable of Ruin - MASS SHATTER once per Adventure (Costs a protomana, inflicts a rend)   *Syllable of Ruin - MASS SHATTER once per Adventure (Costs a protomana, inflicts a rend)
-  *Plumage of Chaos - Resist mind effecting call once per Adventure ​+  *Plumage of Chaos - Resist mind effecting call once per Adventure 
 +  *3 Resists Binding Magic, 3 Resists Wounding Magic, 3 Resists Leader Miracles, 3 Resists Traitor Miracles ​
 ===== Adventures ===== ===== Adventures =====
 {{topic>:​resources:​adventure?"​glassinger"&​nouser}} {{topic>:​resources:​adventure?"​glassinger"&​nouser}}
  
 {{tag>"​joew"​ "​glassinger"​ pc}} {{tag>"​joew"​ "​glassinger"​ pc}}
user/joew/pc/glassinger.txt · Last modified: 2017/06/24 17:46 by joew