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user:joew:pc:otto_strang [2016/12/03 19:14]
joew
user:joew:pc:otto_strang [2017/05/05 19:39]
joew
Line 48: Line 48:
   *Master'​s Punishment   *Master'​s Punishment
   *Hold Back the Flow of Live   *Hold Back the Flow of Live
 +  *Puppeteer
  
 **Guardian of the Forest** **Guardian of the Forest**
Line 54: Line 55:
   *Sword   *Sword
   *Buckler   *Buckler
-  *215R+  *105R
   *0xRestoration of the Flesh   *0xRestoration of the Flesh
   *1x Revenant   *1x Revenant
Line 69: Line 70:
   *3 Class B Potions or 1 Mana Crystal   *3 Class B Potions or 1 Mana Crystal
 ==Resources== ==Resources==
-  *Medium ​Library: Journeyman Knowledge- The magic of Strossbourg + Jack of All Trades+  *Large Library: Journeyman Knowledge- The magic of Strossbourg + Jack of All Trades ​+ Ritual Bonus
  
 ==Specials== ==Specials==
   *Homogenised '​meat'​ body with barky growths   *Homogenised '​meat'​ body with barky growths
   *Ritually bound against Life-draining   *Ritually bound against Life-draining
 +==Dragonsoul Implement/​Familiar==
 +Once per adventure your familiar may absorb a metaphysically interesting tome or item.
 +This allows you (via your familiar) to use abilities or effects from the tome or item without risking contact with them yourself. ​
  
 +The familiar will be able to outright ignore any negative effects (that aren't designed to target the familiar specifically) from
 +magical doohickeys, and can work on metaphysically interesting items but may not necessarily negate effects from Divine or Flux
 +thingamibobs (GM discretion)
 +
 +Each time you use this ability, the item and effects within the familiar are replaced. It is not clear what happens to the old item, but you
 +believe they are safely expended (OC note, this wording is to allow for the later reappearance of particularly powerful artefacts, by
 +default an item will be safely destroyed).
 +
 +The familiar functions as per the [[:​epic_trees#​Familiar]] quirk, but with the following bonuses:
 +  * The familiar may function as one of the three types of Familiar (Combat, Arcane, Soulbound) whenever its per-adventure ability is
 +used.
 +  * In combat mode the familiar can instead act to maintain a doll-based binding without Otto's involvement
 +  * The familiar cannot be killed as a normal familiar but follows the same rules for destruction as a Dragon Soul Implement.
 ===== Adventures ===== ===== Adventures =====
 {{topic>:​resources:​adventure?"​otto strang"&​nouser}} {{topic>:​resources:​adventure?"​otto strang"&​nouser}}
  
 {{tag>"​joew"​ "otto strang"​ pc}} {{tag>"​joew"​ "otto strang"​ pc}}
user/joew/pc/otto_strang.txt ยท Last modified: 2017/05/05 19:39 by joew