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user:michaelc:pc:paradai [2016/09/15 16:21] michaelc [Equipment] |
user:michaelc:pc:paradai [2017/06/17 10:54] (current) michaelc [Summary] |
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| + | ====== Vincent Jackson (formerly known as Paradai) ====== | ||
| + | ===== Background/Bio ===== | ||
| + | ===== Stats ===== | ||
| + | **Class:** Fighter | ||
| + | **Background #1:** First Aid | ||
| + | |||
| + | **Background #2:** Survival | ||
| + | |||
| + | **Combat Path:** Dashing "Sword"sman | ||
| + | |||
| + | **Divine Favours:** | ||
| + | * Beacon | ||
| + | * Armand Cargan, the Dickhead | ||
| + | |||
| + | **Skills** | ||
| + | * 0 - Signature Move | ||
| + | * 1 - Use Staff | ||
| + | * 1 - Survivalist | ||
| + | * 1 - Light +1 | ||
| + | * 1 - Emergency Aid | ||
| + | * 1 - Tough | ||
| + | * 1 - Affiliation - True Council (question) | ||
| + | * 1 - Divine Favour (Fire Charm) | ||
| + | * 2 - Weapon Talent 1 | ||
| + | * 2 - Weapon Potency | ||
| + | * 2 - Weapon Finesse | ||
| + | * 2 - Light Swiftness | ||
| + | * 2 - Using the Land | ||
| + | * 2 - Roll With The Blow | ||
| + | * 2 - Patch Up | ||
| + | * 2 - Divine Aura | ||
| + | * 3 - Poise of a Dancer | ||
| + | * 3 - Improved Determination | ||
| + | * 3 - Two Handed Block | ||
| + | |||
| + | |||
| + | ===== Equipment ===== | ||
| + | |||
| + | **Income:** 9R | ||
| + | |||
| + | **Money**: 1R (before income) | ||
| + | |||
| + | **Stuff:** | ||
| + | * Superior Light | ||
| + | * Standard Staff | ||
| + | * Standard Short Sword | ||
| + | * 7x Restoration of Flesh | ||
| + | * 5x Smoke Bomb | ||
| + | * Soul Strength | ||
| + | * 1x Life Flow | ||
| + | | ||
| + | Suspension addiction | ||
| + | |||
| + | ===== Summary ===== | ||
| + | |||
| + | **Hits:** 7+4 | ||
| + | |||
| + | **Damage:** Doubles | ||
| + | |||
| + | **Encounter Calls:** | ||
| + | * 1 STRIKEDOWN (staff) | ||
| + | * 1 WEAKEN (staff) | ||
| + | * 2 Dodge (1 staff, 1 armour) | ||
| + | * 1 Dodge (wilderness) | ||
| + | * 2 Dodge (in darkness with lit torch) | ||
| + | * 1 Entangle (wilderness) | ||
| + | * 2 Roll with the blow (take any call as STRIKEDOWN) | ||
| + | |||
| + | **Adventure Calls:** | ||
| + | * 1 SHATTER (staff) | ||
| + | * 4 determinations | ||
| + | |||
| + | **Other:** | ||
| + | * Emergency Aid: HEAL 1 to a character on 0HP (10s roleplay) | ||
| + | * Patch Up: HEAL 6 (10s roleplay, 3/encounter then WEAKEN patient) | ||
| + | * Signature Move: Call ZERO to knock someone's hat or similar trinket off | ||
| + | * Torches carried cannot be extinguished by mundane means | ||
| + | * The party gains a RESIST to either BLIND, FEAR, or MESMERIZE each encounter. | ||
| + | * In addition, if you are fighting somewhere dark, and carrying a lit torch or other source of flame, the whole party gains +1 DODGE | ||
| + | * Immune strikedown on staff | ||
| + | |||
| + | |||
| + | ===== Adventures ===== | ||
| + | {{topic>:resources:adventure?"paradai"&nouser}} | ||
| + | |||
| + | {{tag>"michaelc" "paradai" pc}} | ||