User Tools

Site Tools


user:olivers:pc:ragnar_thane

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
user:olivers:pc:ragnar_thane [2016/11/19 10:13]
olivers [Stats]
user:olivers:pc:ragnar_thane [2017/07/05 11:22] (current)
olivers [Stats]
Line 3: Line 3:
 Claiming to hail from a nation far to the south, Ragnar was found washed up on a beach a few weeks after the unleashing of the Upheaval. With nothing but the vaguest memory of his reasons for coming north Ragnar quickly found a home in the Church of the Leader, its views seeming to chime with those of the distant land from which he hails. Claiming to hail from a nation far to the south, Ragnar was found washed up on a beach a few weeks after the unleashing of the Upheaval. With nothing but the vaguest memory of his reasons for coming north Ragnar quickly found a home in the Church of the Leader, its views seeming to chime with those of the distant land from which he hails.
  
-More recently ​Ragnar ​has taken up adventuring and has taken a particular interest in helping the children he encounters during his travels. Since adventurers ​often encounter ​children lacking parents his church serves as small orphanage he calls 'The Thane Academy for Gifted Children'​.+=== The Thane Academy for Gifted Children === 
 + 
 +Ragnar often encounters ​children lacking parents ​on his travels and is strong believer that Children are the future, even if that future is a blasted, arcane wasteland. 
 + 
 +His Church has expanded into a vast orphanage ​and training academy where he teaches the children about the importance of ambition, the value of self-determination and the evil of altruism. 
 + 
 +Most of his wards go onto to become adventurers of some description.
 ===== Stats ===== ===== Stats =====
 **Class: Leader Priest** **Class: Leader Priest**
  
 **Background #1: Dabbler Mage** **Background #1: Dabbler Mage**
 +
 +
 +**Background #2: Two Weapon**
 +
 +
 +
 +
  
  
Line 26: Line 39:
   * Divine Favour 3 - you dare not strike me   * Divine Favour 3 - you dare not strike me
   * Improved Divine Aura   * Improved Divine Aura
-  * <​del>​Divine majesty</​del>​  +  * <​del>​Divine majesty</​del> ​(now Blasphemy) 
-  * Miracle 1 - drop your wepon (free)+  * Miracle 1 - drop your weapon
   * Miracle 2 - hear me!   * Miracle 2 - hear me!
   * Miracle 2 - Instill Might   * Miracle 2 - Instill Might
-  * Miracle 3 - Cower before me (free)+  * Miracle 3 - Cower before me
   * Miracle 3 - Cease your deceptions   * Miracle 3 - Cease your deceptions
-  * Miracle 4 - you dare not strike me (free)+  * Miracle 4 - you dare not strike me
   * Miracle 5 - Unending Fevour   * Miracle 5 - Unending Fevour
 +  * Miracle 5 - Flee Before Me
   * Touch of Divinity   * Touch of Divinity
   * Miracle   * Miracle
 +  * Organisational Talent
 +  * Influence
 +  * Contacts (Vinters Guild, Spicers Guild)
 +  * Council Contacts
 +
 +
 +**Two Weapon**
 +  *Two-Weapon Swiftness
 +  *Ambidextrous
 +
  
 **Dabbler Mage** **Dabbler Mage**
Line 43: Line 67:
   * Spell Power - Symbol of creating   * Spell Power - Symbol of creating
   * Greater Spell Power - symbol of storms ​   * Greater Spell Power - symbol of storms ​
 +
  
  ​**Misc**  ​**Misc**
Line 50: Line 75:
   *Competent Thief   *Competent Thief
   *Divine corruption   *Divine corruption
 +  *Ultimate Corruption
  
   *Ensnare minion   *Ensnare minion
   *Contacts (Church of the Builder, Church of the Warrior)   *Contacts (Church of the Builder, Church of the Warrior)
 +  *Personal Champion ​
 +
  
   * Primal Aura   * Primal Aura
   * Archetypal weapon   * Archetypal weapon
 +  * Special Move - Shatter
   * Declaration of Intent   * Declaration of Intent
 +
 +
 +  * Gate Knowledge
 +  * Enter the Domain of Triskelion
 +  * Pass through the Domain of Triskelion
 +  * Hole in the World
 +
 +**Resources**
 +  *Large Church
 +  *Training Academy - provides a healthy supply of fresh faced adventurers (and low level antagonists) to the adventurers guild.
  
  
 **Equipment** **Equipment**
-  *56 riel+  *232 riel
   *Feathers from a raven   *Feathers from a raven
   *fire resistant gloves   *fire resistant gloves
   *forbidden peace blade   *forbidden peace blade
   *strangely reflective blade   *strangely reflective blade
-  *The heart of a dead God transmuted into star metal 
   *1 x master crafted rapier   *1 x master crafted rapier
   *2 x superior rapiers   *2 x superior rapiers
   *1 x superior greatsword   *1 x superior greatsword
   *1 x superior light armour ​   *1 x superior light armour ​
-  *5 x ROTF 
-  *3 x mana crystal 
   ​   ​
    
 **Wibble** **Wibble**
   * 1 resist strikebound per adventure   * 1 resist strikebound per adventure
 +  * Church Blessing - Divine aura can resist Fear or Dominate
 +  * [[:​resources:​adventure:​his_greatest_work#​the_heart_of_destruction|The Heart of Destruction]] bound to right hand
 +
  
 **Stats** **Stats**
   * 9+3   * 9+3
-  * dodges +  * dodges 
-  * 2 Disarm/​weaken1 blind 5 per adventure +  * 1 disappearing/​appearing ​ 
-  * income - 36 riel+  * 2 Disarm/​weaken ​1 blind 5 per adventure ​ 
 +  * 1 Shatter 
 +  * 1 ranged melee call/​shatter when it 
 +  * +1 weaken per encounter from blessed weapon 
 +  * +1 Disarm/​weaken per encounter from mastercrafted weapon 
 +  * Once per adventure champion:​8+4,​ Singles, 3xWeapon Calls 
 +  * income - 45 riel
 ===== Adventures ===== ===== Adventures =====
 {{topic>:​resources:​adventure?"​ragnar thane"&​nouser}} {{topic>:​resources:​adventure?"​ragnar thane"&​nouser}}
  
 {{tag>"​olivers"​ "​ragnar thane" pc}} {{tag>"​olivers"​ "​ragnar thane" pc}}
user/olivers/pc/ragnar_thane.1479550439.txt.gz · Last modified: 2016/11/19 10:13 by olivers