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user:seb:pc:hardy_quinn [2017/11/24 18:56]
seb
user:seb:pc:hardy_quinn [2017/11/24 19:03]
seb
Line 41: Line 41:
 **Summary** **Summary**
  
-  * 6 hits (3 body hits + armour) [+ 4 armor in flux]+  * 6 hits (3 body hits + armour) [+ 4 armor in flux]
   * 2x Triple Through with 2x Dagger (superior), otherwise Double Through   * 2x Triple Through with 2x Dagger (superior), otherwise Double Through
-  * rolling dodges +  * rolling dodges 
-  * XP spent: ​24+  * Anomaly - 1p/a Determination + Battle Rage + Scion/​Harbinger switch 
 +  * Coin flip each encounter - scion or harbinger. REND.  
 +  * XP spent: ​26
  
 **Skills - Passive - Utility** **Skills - Passive - Utility**
Line 59: Line 61:
   * Tough Lv.3 (+1 dodge)   * Tough Lv.3 (+1 dodge)
   * Tough Lv.3 (+1 dodge)   * Tough Lv.3 (+1 dodge)
-  * Tough Lv.4 (+1 dodge) 
   * Light Armor Training   * Light Armor Training
   * Light Armor Swiftness lv.2 (+1 dodge)   * Light Armor Swiftness lv.2 (+1 dodge)
-  * Light Armor Training +1 
   * Dagger Mastery (+1 dodge)   * Dagger Mastery (+1 dodge)
   * Knife Fighter (may call single through with dagger)   * Knife Fighter (may call single through with dagger)
   * Dagger Mastery v.2 (may call double through with dagger)   * Dagger Mastery v.2 (may call double through with dagger)
 +  * Know the Flux's Touch
 +  * Patch the Cracks
 +  * Repair the Form
 +  * Repairing Inertial Barrier
 +  * Item Shaping
 +  * Landscaping
 +  * Choose the Path
  
 **Skills - Active** **Skills - Active**
Line 72: Line 79:
   * Dagger Talent (4x melee rend per encounter)   * Dagger Talent (4x melee rend per encounter)
   * Condiment Projection - 5 spice form (1x ranged Blind 10 p/e if expend one spice pack)   * Condiment Projection - 5 spice form (1x ranged Blind 10 p/e if expend one spice pack)
 +  * Four Ways of Ingedient Preparation Fist
   * Make History OR Persistence   * Make History OR Persistence
   * Worldwake OR Ambience   * Worldwake OR Ambience
Line 77: Line 85:
   * Will of the Consensus OR Overload   * Will of the Consensus OR Overload
   * Concussive Bolt   * Concussive Bolt
-  * Choose the Path 
   * Shake Reality'​s Fetters   * Shake Reality'​s Fetters
-  * Know the Flux's Touch +
-  * Patch the Cracks +
-  * Repair the Form +
-  * Repairing Inertial Barrier+
  
 **Income** **Income**
user/seb/pc/hardy_quinn.txt · Last modified: 2017/12/16 09:47 by seb