User Tools

Site Tools


user:seb:pc:hardy_quinn

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
user:seb:pc:hardy_quinn [2017/11/24 19:01]
seb
user:seb:pc:hardy_quinn [2017/12/16 09:47]
seb
Line 26: Line 26:
  
 ===== Stats ===== ===== Stats =====
-**Class:** Wayfinder (Harbinger of Consensus / Scion of the Flux)+**Class:** Wayfinder (Scion of the Flux)
  
 **Backgrounds and Epic Trees** **Backgrounds and Epic Trees**
Line 33: Line 33:
   * Very Tough   * Very Tough
   * Disciple of the Way of Spice    * Disciple of the Way of Spice 
-  * (Abnegation) 
  
 **Quirks** **Quirks**
  
   * Non-human (chimp); Unusually Small (-2 base hits, +1 dodge, gains dodge instead of +hits for tough)   * Non-human (chimp); Unusually Small (-2 base hits, +1 dodge, gains dodge instead of +hits for tough)
 +  * Anomaly
 +
 +Quirk: Anomaly
 +You have become intrinsically entwined with the Flux. Any Wayfinder insights you have are immediately lost, and replaced with Scion of the Flux.
 +
 +  * You may, at any point, increase the amount of hit points you have in the flux (from both body and armour sources). Any increase results in an equal loss of hits while in the consensus. You must maintain at least a single hit in the consensus to remain a playable character.
 +  * You may, at any point, gain increased usage of per-encounter skills while in the flux. Each addition use available to you in the flux must come at the loss of an available use while in the consensus.
 +  * Underdog: Once per an adventure while in the flux you may aid someone who is outmatched and outclassed. They gain the following effects: HEAL FULL, RENEW FULL, STRENGTHEN, TAKE ONLY SINGLES. GAIN IMMUNE TO <pick any 1 call>. It is physically painful to watch someone being outmatched and to not help (you do not need to use this ability to count as helping), take a REND while watching someone being outmatched and not helping.
  
 **Summary** **Summary**
  
   * 6 hits (3 body hits + 5 armour) [+ 4 armor in flux]   * 6 hits (3 body hits + 5 armour) [+ 4 armor in flux]
-  * 2x Triple Through with 2x Dagger (superior), otherwise Double Through 
   * 8 rolling dodges   * 8 rolling dodges
-  * XP spent: ​26+  * XP spent: ​34
  
 **Skills - Passive - Utility** **Skills - Passive - Utility**
Line 64: Line 70:
   * Knife Fighter (may call single through with dagger)   * Knife Fighter (may call single through with dagger)
   * Dagger Mastery v.2 (may call double through with dagger)   * Dagger Mastery v.2 (may call double through with dagger)
 +  * Know the Flux's Touch
 +  * Patch the Cracks
 +  * Repair the Form
 +  * Repairing Inertial Barrier
 +  * Item Shaping
 +  * Landscaping
 +  * Worldshaping
 +  * Choose the Path
 +  * Bastard Weapon skills
  
 **Skills - Active** **Skills - Active**
Line 71: Line 86:
   * Condiment Projection - 5 spice form (1x ranged Blind 10 p/e if expend one spice pack)   * Condiment Projection - 5 spice form (1x ranged Blind 10 p/e if expend one spice pack)
   * Four Ways of Ingedient Preparation Fist   * Four Ways of Ingedient Preparation Fist
-  * Make History OR Persistence +  * Persistence 
-  * Worldwake OR Ambience +  * Ambience 
-  * Know the Consensus OR Personal Enhancement +  * Personal Enhancement 
-  * Will of the Consensus OR Overload+  * Overload
   * Concussive Bolt   * Concussive Bolt
-  * Choose the Path +  * More Flux Than Mortal
-  * Shake Reality'​s Fetters +
-  * Know the Flux's Touch +
-  * Patch the Cracks +
-  * Repair the Form+
   * Repairing Inertial Barrier   * Repairing Inertial Barrier
-  * Item Shaping +  * Restoring Inertial Barrier 
-  * Landscaping+  * Durable Inertial Barrier 
 +  * Resilient Inertial Barrier 
 +  * Shake Reality'​s Fetters 
 +  * Destabilisation 
 +  * Perfect Culinary Stance: Calm in the Kitchen'​s Chaos 
  
 **Income** **Income**
user/seb/pc/hardy_quinn.txt · Last modified: 2017/12/16 09:47 by seb