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user:susannahc:pc:felicity_morning [2016/01/24 20:54]
susannahc [Stats]
user:susannahc:pc:felicity_morning [2017/07/08 09:36]
susannahc
Line 13: Line 13:
 **Skills** **Skills**
   * Find the Path (free)   * Find the Path (free)
-  * Inertial Barrier 
-  * Durable Inertial Barrier 
   * Lash Out   * Lash Out
   * Concussive Bolt   * Concussive Bolt
Line 20: Line 18:
   * Patch the Cracks   * Patch the Cracks
   * Flux Shaping - Items   * Flux Shaping - Items
 +  * Flux Shaping - Landscaping
 +  * Flux Shaping - Worldshaping
   * Choose the Path   * Choose the Path
   * Repair the Form   * Repair the Form
   * Repairing Inertial Barrier   * Repairing Inertial Barrier
   * Restoring Inertial Barrier   * Restoring Inertial Barrier
 +  * Resilient Inertial Barrier
 +  * Inertial Barrier
 +  * Durable Inertial Barrier
   * Airblade Shaping   * Airblade Shaping
   * Heal the Flux Flesh   * Heal the Flux Flesh
Line 31: Line 34:
   * Wayfinder Insight: Master Shaper: Fluxquake   * Wayfinder Insight: Master Shaper: Fluxquake
   * Wayfinder Insight: Master Shaper: Flux Surrogate   * Wayfinder Insight: Master Shaper: Flux Surrogate
 +  * Canvas of Creation: Feel the Weave
   * Tough x3   * Tough x3
-  * Light Armour Training+  * Light Armour Training ​x3 
 +  * Light Armour Swiftness
   * Use Weapon (bastard weapon)   * Use Weapon (bastard weapon)
   * Weapon Talent 1   * Weapon Talent 1
 +  * Weapon Potency (1xstrikedown,​ disarm per encounter, 1xshatter per adventure (2-handed))
   * Larceny   * Larceny
 +  * Edificeer
   * Pickpocket   * Pickpocket
   * Flanking   * Flanking
Line 41: Line 48:
   * Solid Reputation   * Solid Reputation
   * Guild Backing   * Guild Backing
 +  * Guild Councillor
   * Divine Aura of the Rampant   * Divine Aura of the Rampant
   * Level 1 Miracle of the Rampant: Projected Pain   * Level 1 Miracle of the Rampant: Projected Pain
   * Level 2 Miracle of the Rampant: Mind over Matter   * Level 2 Miracle of the Rampant: Mind over Matter
 +  * Personal Power: Personal Aura
 +     * (Every member of the party who knows your epithet gains 1 RESIST per encounter to mind-altering effects (DOMINATE, FEAR, MESMERISE, ENRAGE).)
 +  * Personal Power: Reflection of Thyself
 +     * (In the presence of 8+ people who know your epithet: Each encounter, until you choose to strike, or until 60s after the first attempt to strike you, call IMMUNE to all offensive calls.)
 +  * Personal Power: Miracle
 +     * (Minimum of 3 people present who know epithet, 15s roleplay: miracle concerning Self-preservation and Rationality.)
 +  * Personal Power: Favouritism
 ===== Stats ===== ===== Stats =====
  
-  * 7+3(+4)+  * 11+6(+8)
   * Calls: doubles with bastard sword   * Calls: doubles with bastard sword
-  * 2 x Blind 5 in flux (lash out)+  * Other calls (in flux):  
 +     * 15-sec 1-handed strikedown 
 +     * 15-sec ​2-handed rend 
 +     ​* ​5-sec doubles against flux/​singles against non-flux 
 +     * restore 1 pt inertial barrier ​in 5 secs 
 +     * fully restore inertial barrier in 10 secs no fighting 
 +     * 2xencounter blind 5 
 +     * 1 dodge per encounter for party 
 +     * 1xencounter ranged (2m) weaken on flux creature or shatter on flux item 
 +     * 1xencounter 10-sec (one hand to ground) ranged blast double 
 +     * 2xadventure flux surrogate (20 body hits, strengthened,​ triple strikedown on death if you want) 
 +  * Other calls (not in flux) 
 +    * 1xdodge 
 +    * 1xencounter strikedown 
 +    * 1xencounter disarm 
 +    * 1xadventure shatter (2-handed) 
 +    * 2x +1 damage per encounter 
 +  * Rampant-related calls, upon drinking potion, taking 5-sec rend and feeling heightened emotions: 
 +    * call unarcable mass version of a rend, wound, fear or blind 
 +    * if hit by rend, wound or damage over triple, take a strengthen 
 +    * Aura (does not require potion): chant about free will for 10 seconds per Do As You Will, free of effects until stop chanting ​(note can only defend while chanting, not attack)
   * Income: 9R   * Income: 9R
  
 ===== Things ===== ===== Things =====
  
-  * Standard ​bastard sword +  * Superior ​bastard sword 
-  * Standard ​light armour+  * Superior ​light armour
   * Mastercrafted red velvet waistcoat and cap, leather riding trousers and gloves.   * Mastercrafted red velvet waistcoat and cap, leather riding trousers and gloves.
-  * 420R+  * 109R
   * A potion that causes the user to forget a length of time   * A potion that causes the user to forget a length of time
-  * Gang of Hoodlums ​(criminal old friends)+  * A single dose of magical canapés that will turn anyone who eats them to gold. 
 +  * Armed Associates ​(criminal old friends)
   * Divine favour of the Rampant   * Divine favour of the Rampant
   * Inner Circle Quirk: Olivia Darrish   * Inner Circle Quirk: Olivia Darrish
-  * Potions: ​x Heal 0 +  * Potions: ​ 
 +    * 4 x Heal 0 
 +    * 1 x Sleep of Death 
 +    * 1 x Nightsight 
 +    * 2 x Leeching Touch 
 +    * 2 x Heal 4 
 +    * 1 x Resist Fatigue (30 secs of strengthen) 
 +    * 11 x Soul Strength (strengthen for encounter)
 ===== XP spent ===== ===== XP spent =====
  
-25+46
  
 ===== XP unspent ===== ===== XP unspent =====
  
-Non-specific ​8;  +specific\\ 
-Felicity 3.+16 non-specific
  
 ===== Adventures ===== ===== Adventures =====
user/susannahc/pc/felicity_morning.txt · Last modified: 2017/07/10 18:51 by susannahc