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warrior_priest [2013/12/24 17:14]
dan created
warrior_priest [2015/12/24 22:59] (current)
dan
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 ====== Warrior Priest ====== ====== Warrior Priest ======
-{{gdraw>​1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="​test title" center}} +{{gdraw>​1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="​Priest Skills" center}} 
-{{gdraw>​1NSHwQZ9JF1Jg-DSghS8lOzhiE789ooDn5aqhMlzbPmQ width=800 title="​test title" center}} +{{gdraw>​1NSHwQZ9JF1Jg-DSghS8lOzhiE789ooDn5aqhMlzbPmQ width=800 title="​Warrior Priest Skills" center}}
-{{gdraw>​18sKuegTrjtl9Yg2UemZgiKpirYSFj3h7Mnm2kxtO01s width=800 title="​test title" center}}+
 ===== Core Skills ===== ===== Core Skills =====
 {{section>​priest#​core_skills&​noheader}} {{section>​priest#​core_skills&​noheader}}
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 ==== Armoury ==== ==== Armoury ====
 The church of the Warrior has extensive armouries from which priests may draw. The character can borrow any quantity of superior equipment, and one piece of master crafted equipment per adventure. The church of the Warrior has extensive armouries from which priests may draw. The character can borrow any quantity of superior equipment, and one piece of master crafted equipment per adventure.
 +
 +If you possess a large church and have the church backing skill, you can instead borrow any amount of master-crafted weaponry and armour - though losing it will be frowned upon.
  
 =====Miracles===== =====Miracles=====
 ==== Level 1 ==== ==== Level 1 ====
 === Mighty Blow === === Mighty Blow ===
-10 sec: The caster may call + 1 rank of damage on their next attack (stacks with Strengthen effects). Only one charge can be ever be prepared at once+10 sec: The caster may call + 1 rank of damage on their attacks for the next ten seconds
-=== Warrior’s ​Cunning ​=== +=== Warrior’s ​Stamina ​=== 
-20 sec:  The caster ​may “Dodge” the next blow that strikes them. You cannot "​stack"​ these dodges - only one can be in place at any one time.+10 sec:  The caster ​calls HEAL 4 on themselves.
 ==== Level 2 ==== ==== Level 2 ====
 === Strike True === === Strike True ===
  
-20 secs:  The caster may call the appropriate special call for their weapon on their next attack.+20 secs:  The caster may call the appropriate special call for their weapon on their two attacks.
 === Never Unarmed === === Never Unarmed ===
  
 10 sec: The caster manifests a spectral sword in their hand. The caster may count it a superior version of whatever weapon they have skills in if they wish. Alternatively,​ a weapon they are already holding may be changed to take the form of any they wish to use. Either way, the weapon cannot be shattered. It lasts for the rest of the encounter. OOC: we recommend that anyone with this prayer carry a spare sword in a scabbard if at all practical. 10 sec: The caster manifests a spectral sword in their hand. The caster may count it a superior version of whatever weapon they have skills in if they wish. Alternatively,​ a weapon they are already holding may be changed to take the form of any they wish to use. Either way, the weapon cannot be shattered. It lasts for the rest of the encounter. OOC: we recommend that anyone with this prayer carry a spare sword in a scabbard if at all practical.
-=== Face me, Beast! ===+=== Face me! ===
  
-10 sec: Targeted non-sentient creature is drawn to focus its attacks on the caster (within reason), and not to flee from the confrontation.+10 sec: You may call “I'​ll be your opponent”. The opponent'​s intention ​to attack will be redirected to you. This will not result in them blindly attacking you, and they will defend themselves if attacked by others. This ability will work against both sentient and non-sentient opponents. 
 + 
 +You will need to explain these additional rules before any adventure that you will be playing.
 === Master’s Sweep === === Master’s Sweep ===
  
-20 sec: Caster may call a Strikedown at a target within sight.+10 sec: Caster may call a Strikedown at a target within sight.
 ==== Level 3 ==== ==== Level 3 ====
 === Unyielding Might === === Unyielding Might ===
  
-20 sec: For the rest of the encounter, the caster is immune ​to the Rend call.+20 sec: For the next five seconds, the damage component of all calls dealt to you by enemies are replaced with HEAL 1. You still take any other effects of attacks.
 ===  Brute Strength: === ===  Brute Strength: ===
 5 sec: The caster STRENGTHENS themself for the next 30 seconds. They are immune to weaken for the duration. 5 sec: The caster STRENGTHENS themself for the next 30 seconds. They are immune to weaken for the duration.
 === Unbowed, Unbroken === === Unbowed, Unbroken ===
  
-20 Sec: The caster may HEAL 4 themself. +10 Sec: Gain IMMUNE to one special call of your choice for the rest of the encounter. If you use this Miracle again, the previous effect ends.
 === Improved Mighty Blow=== === Improved Mighty Blow===
  
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 === Reaping Swing: === === Reaping Swing: ===
  
-10 sec: You swing your weapon towards a target, and it strikes them despite the distance. You may call any call you could make with a weapon you are holding at an enemy within sight. If you use an effect call, this DOES use up one of your uses for the encounter.+10 sec: You swing your weapon towards a target, and it strikes them despite the distance. You may call any call you could make with a weapon you are holding at an enemy within sight. If you use an effect call, this DOES use up one of your uses for the encounter. You cannot use this ability if you are currently attempting to avoid confrontation.
  
 === Get Behind Me! === === Get Behind Me! ===
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 ==== Level 5 ==== ==== Level 5 ====
 === Titan of Battle === === Titan of Battle ===
-30 secs:Once invoked the caster is immune to *all* effects other than raw damage from attacks against them for the rest of the Encounter.+20 secs:Once invoked the caster is immune to *all* effects other than raw damage from attacks against them for the rest of the Encounter
 + 
 +Alternatively,​you may use this to retire. The caster may instantly slay the next foe they strike. This cannot be dodged or otherwise resisted. The caster is destroyed by the power unleashed, and passes into legend.
 === Warrior’s Mighty Sweep === === Warrior’s Mighty Sweep ===
  
-5 Sec: You swing your weapon in a mighty arc, glowing with the holy fire of the warrior. You may call the appropriate call from Weapon Talent 1 for your weapon as a MASS (arced if you wish). If the weapon does not have a defined Weapon Talent 1 call, use STRIKEDOWN. The sheer power of this ability abates the gaze of the gods. +5 Sec: You swing your weapon in a mighty arc, glowing with the holy fire of the warrior. You may call the appropriate call from Weapon Talent 1 for your weapon as a MASS (arced if you wish). The sheer power of this ability abates the gaze of the gods.
-=== Final Blow ===+
  
-120 secs:  The caster may instantly slay the next foe they strike. This cannot be dodged or otherwise resisted. The caster is destroyed by the power unleashed, and passes into legend. 
  
warrior_priest.1387905258.txt.gz · Last modified: 2015/05/14 21:09 (external edit)