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wayfinder [2014/10/30 21:36] jamesg |
wayfinder [2015/03/12 20:44] jamesg |
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The Wayfinder gains some sense of the stabilisation of the Flux on the edge of their perception as they travel through it, and an ability to exert their will over this process. While they cannot cause entirely incongrous terrain to appear, they can nudge reality such that anything that would broadly fit the location lines the road ahead of them. Invaluable for traveling caravans. Mechanically, the Wayfinder can choose terrain to favour the party such that all travelling with them receive a DODGE per encounter. | The Wayfinder gains some sense of the stabilisation of the Flux on the edge of their perception as they travel through it, and an ability to exert their will over this process. While they cannot cause entirely incongrous terrain to appear, they can nudge reality such that anything that would broadly fit the location lines the road ahead of them. Invaluable for traveling caravans. Mechanically, the Wayfinder can choose terrain to favour the party such that all travelling with them receive a DODGE per encounter. | ||
=== Repairing Inertial Barrier === | === Repairing Inertial Barrier === | ||
- | The Wayfinder’s ability to repair their barrier speeds considerably. By holding an empty hand to their chest, they can repair one armour point on their barrier every five seconds. You cannot heal your barrier by any means while outside of the Flux. | + | The Wayfinder’s ability to repair their barrier speeds considerably. By holding an empty hand to their chest, they can repair one armour point on their barrier every five seconds. This ability only functions while you are in the Flux, and can only be used to affect your own barrier. |
=== Durable Inertial Barrier === | === Durable Inertial Barrier === | ||
The Wayfinder’s barrier’s maximum armour hits improves to six points. | The Wayfinder’s barrier’s maximum armour hits improves to six points. |