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wayfinder [2015/12/21 15:37]
dan [Repair the Form]
wayfinder [2015/12/24 22:59]
dan
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 The Wayfinder gains some sense of the stabilisation of the Flux on the edge of their perception as they travel through it, and an ability to exert their will over this process. While they cannot cause entirely incongrous terrain to appear, they can nudge reality such that anything that would broadly fit the location lines the road ahead of them. Invaluable for traveling caravans. Mechanically,​ the Wayfinder can choose terrain to favour the party such that all travelling with them receive a DODGE per encounter. The Wayfinder gains some sense of the stabilisation of the Flux on the edge of their perception as they travel through it, and an ability to exert their will over this process. While they cannot cause entirely incongrous terrain to appear, they can nudge reality such that anything that would broadly fit the location lines the road ahead of them. Invaluable for traveling caravans. Mechanically,​ the Wayfinder can choose terrain to favour the party such that all travelling with them receive a DODGE per encounter.
 === Repairing Inertial Barrier === === Repairing Inertial Barrier ===
-The Wayfinder’s ability to repair their barrier speeds considerably. By holding an empty hand to their chest, they can repair one armour point on their barrier every five seconds. This ability only functions while you are in the Flux, and can only be used to affect your own barrier.+The Wayfinder’s ability to repair their barrier speeds considerably. By holding an empty hand to their chest, they can repair one armour point on their **own** ​barrier every five seconds. This ability only functions while you are in the Flux, and can only be used to affect your own barrier.
 === Durable Inertial Barrier === === Durable Inertial Barrier ===
 The Wayfinder’s barrier’s maximum armour hits improves to six points. The Wayfinder’s barrier’s maximum armour hits improves to six points.
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 Alternatively,​ a Wayfinder can use this ability while already in the Flux to turn it into something...further from normality. The area becomes somewhat more dull, and all features somewhat less defined and notable. Wayfinders in the area will have much more ready access to their offensive calls, doubling the number of uses of Lash Out, and halving the time taken to use any offensive ability that requires charging. This state is very unstable, and will always end after the current encounter. Alternatively,​ a Wayfinder can use this ability while already in the Flux to turn it into something...further from normality. The area becomes somewhat more dull, and all features somewhat less defined and notable. Wayfinders in the area will have much more ready access to their offensive calls, doubling the number of uses of Lash Out, and halving the time taken to use any offensive ability that requires charging. This state is very unstable, and will always end after the current encounter.
 +
 +When using this ability call SHAKE REALITY'​S FETTERS. Please describe these additional rules at the beginning of any adventure on which you play.
 === Destabilisation === === Destabilisation ===
 The Wayfinder is sufficiently in tune with the nature of reality that they are capable of rending the Consensus apart, bringing the Flux to an area. This requires thirty seconds of concentration to prepare. The radius will vary depending on a variety of factors, but can be expected to be anywhere from fifty metres to a few hundred (and may be smaller if the user wishes). Acryn’s council have made it clear that anyone proven to have done this within city limits will face immediate and permanent exile. Whispers within the Wayfinder’s guild suggest that the use of this ability has a permanent and debilitating cost. The Wayfinder is sufficiently in tune with the nature of reality that they are capable of rending the Consensus apart, bringing the Flux to an area. This requires thirty seconds of concentration to prepare. The radius will vary depending on a variety of factors, but can be expected to be anywhere from fifty metres to a few hundred (and may be smaller if the user wishes). Acryn’s council have made it clear that anyone proven to have done this within city limits will face immediate and permanent exile. Whispers within the Wayfinder’s guild suggest that the use of this ability has a permanent and debilitating cost.
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   * Permanently lose 1 body hit while in the Consensus (as if the Consensus is actively hostile to their presence). If this would reduce your total body hits while in the consensus to 0 then you will become unplayable.   * Permanently lose 1 body hit while in the Consensus (as if the Consensus is actively hostile to their presence). If this would reduce your total body hits while in the consensus to 0 then you will become unplayable.
   * Lose a single memory of the GM's choice.   * Lose a single memory of the GM's choice.
 +
 +When using this ability mid encounter call TIME FREEZE and inform the GM what you have done, as this ability occasionally has unintended consequences.
 === Airblade Shaping === === Airblade Shaping ===
 The Wayfinder can form the air itself into knives to slice at their enemies. The Wayfinder needs to place two empty hands flatly together for fifteen seconds as they gather the material needed to form the blade, then hurl it at an enemy, guiding it with their will towards a weak spot, and calling a REND. The Wayfinder can form the air itself into knives to slice at their enemies. The Wayfinder needs to place two empty hands flatly together for fifteen seconds as they gather the material needed to form the blade, then hurl it at an enemy, guiding it with their will towards a weak spot, and calling a REND.
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 The Wayfinder can flay apart creatures formed from the Flux. The user should extend an open palm towards the target for five seconds as they perceive every aspect of their form, and then grip their hand into a fist as they begin to tear their target apart. As long as they keep their hand gripped, they may call a SINGLE against the target every five seconds. The Wayfinder can flay apart creatures formed from the Flux. The user should extend an open palm towards the target for five seconds as they perceive every aspect of their form, and then grip their hand into a fist as they begin to tear their target apart. As long as they keep their hand gripped, they may call a SINGLE against the target every five seconds.
 === Restoring Inertial Barrier === === Restoring Inertial Barrier ===
-By holding an empty hand to their chest, the Wayfinder can fully restore their inertial barrier in ten seconds, as long as they are not struck during this time.+By holding an empty hand to their chest, the Wayfinder can fully restore their **own** ​inertial barrier in ten seconds, as long as they are not struck during this time.
 === Flux Resurrection === === Flux Resurrection ===
 If the Wayfinder is killed in the Flux, they will reform over the course of a few hours. This will have Side Effects. If the Wayfinder is killed in the Flux, they will reform over the course of a few hours. This will have Side Effects.
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 Every time you use this ability describe an area of psychological weakness to the GM, you will gain a **very** minor benefit while in the consensus but also lose any fear or concerns coming from this weakness. The GM should describe the roleplaying effects stemming from this reinforcement such that even with the minor mechanical benefit it is overall a minor handicap. Every time you use this ability describe an area of psychological weakness to the GM, you will gain a **very** minor benefit while in the consensus but also lose any fear or concerns coming from this weakness. The GM should describe the roleplaying effects stemming from this reinforcement such that even with the minor mechanical benefit it is overall a minor handicap.
   * For example: Eric Luckner uses this ability and describes his fear of sharp stabby things (through damage), he is given 2 resists to through damage while in the consensus but is now completely unafraid of Rapiers, Knives, etc while in the consensus.   * For example: Eric Luckner uses this ability and describes his fear of sharp stabby things (through damage), he is given 2 resists to through damage while in the consensus but is now completely unafraid of Rapiers, Knives, etc while in the consensus.
 +
 +If using this ability during a combat then call TIME FREEZE and explain what has happened. Otherwise just inform a GM of what you are doing.
  
 ==== Flux Shaping Abilities ==== ==== Flux Shaping Abilities ====
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 === Light Armour Training +1 === === Light Armour Training +1 ===
 You gain 1 additional armour hit from wearing light armour. You gain 1 additional armour hit from wearing light armour.
-=== Guild Membership ​=== +==== Organisational Ties ==== 
-You are a member ​of the Wayfinder’s guildand have membership card to prove it. Due to various deals and customsguild members tend to get paid a premium ​of 10 Riel on top of normal pay whenever hired for job involving Flux travel. Membership is also a basic indicator that you can do what you claim while seeking employment +=== Affiliation ​=== 
-=== Solid Reputation ​=== +You have an affiliation with a group or organisation. You might be paying ​member, ​an employee, ​relationor similar. Other members ​of the organisation will tend to react well to you. In addition, you gain ONE of the following benefits (decide when buying this skill) that represents your exact relationship with the organisation (chosen at purchase):​ 
-Your name is known among Mercantile ​and Guild circles as someone who can provide wayfinding services. In addition, ​the premium ​you are paid due to the Guild increases ​to 20 Riel+  * Loaned up to 2 pieces ​of standard equipment per adventure 
-=== Guild Backing === +  * Organisation will investigate ​question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with) 
-The Guild is actively behind ​you as one of their higher tier membersMajor job offers ​will come your way, and the Guild is willing ​to go out of its way to smooth over any legal or financial difficulties you may experience.+  * Provide you with a small wage (9 Riel per adventure) 
 + 
 +=== Reputed ​=== 
 +You are a notable member of your affiliated organisation. Most members will react well to you, and very low ranking members may even take orders from you. In addition, you gain one of the benefits from Affiliation. You can choose ​to take the same benefit you already have, and in which case you get either a second question, 18r per adventure, 4 standard items or 2 standard items and a superior item. 
 + 
 +=== Backing === 
 +You are very well known and respected in your organisation. This might be because ​you are a senior member, because you are one of their best fighters, or even just because you have a reputation as making problems go awayMost members ​will know your name and respect you. Most members who are not reasonably senior in their own right will either take orders from you or at least respect and consider any opinions you may have. You may choose one of the following additional benefits relating to you relationship with the organisation (chosen at purchase):​ 
 +  * Once per an adventure you may use the power of your organisation to resolve an issue (that is appropriate ​to them). This may be making some legal problems ​go away, staging some sort of distraction,​ arranging a meeting with someone important, or anything else appropriate ​to your organisation. 
 +  * A payment of 9r per adventure (will stack with anything from Affiliation and Reputed) 
 +  * Loan of a Superior item or use of up to 18r worth of provisions (e.g., alchemy) which may be used in defence of your organisations interests but otherwise returned. 
 === Guild Councillor === === Guild Councillor ===
-You are sufficiently advanced within the guild to play a part in running it. You will have access to their accumulated ​studies of the Fluxand will be first in line for any massive contracts. In addition, the premium you can charge for your services increases to 30 Riel.+You are sufficiently advanced within the organisation ​to play a part in running it. You will have access to their accumulated ​knowledge (including secret knowledge). If your organisation takes contractsyou will be able to cherry pick yourswith others accepting what is left. You may deploy ​the resources of the organisation at will (within reason).
  
  
wayfinder.txt · Last modified: 2016/10/26 20:05 by toml