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wayfinder_insights [2013/05/12 09:55]
harryh [Level 5]
wayfinder_insights [2016/12/20 13:32] (current)
toml Clarification on Flux Surrogate explosion
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 ==== Level 5 ==== ==== Level 5 ====
  
-**Flux Surrogate**:​ Twice per adventure you can create a Flux surrogate which you can puppet from up to half a mile away. This takes ten seconds to prepare, after which most users retreat to a safe distance and hide, as it takes constant concentration to maintain. The surrogate possesses any martial skills you have, is STRENGTHENED and has 20 body hits, which can only be healed by the intervention of another wayfinder. On destruction,​ you can choose to have it violently explode, calling ​an unarcable ​TRIPLE STRIKEDOWN. By default, the creation looks like a faintly blue-tinged version of yourself. ​+**Flux Surrogate**:​ Twice per adventure you can create a Flux surrogate which you can puppet from up to half a mile away. This takes ten seconds to prepare, after which most users retreat to a safe distance and hide, as it takes constant concentration to maintain. The surrogate possesses any martial skills you have, is STRENGTHENED and has 20 body hits, which can only be healed by the intervention of another wayfinder. On destruction,​ you can choose to have it violently explode, calling ​a MASS TRIPLE STRIKEDOWN. By default, the creation looks like a faintly blue-tinged version of yourself. ​
  
 ===== Harbinger of Consensus ===== ===== Harbinger of Consensus =====
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 **Granted Barrier**: You may affix a barrier to another target. The total number of hit points your barrier can have remains the same, but you can split these as you choose between yourself and up to one other target. Whenever you would restore a point of your own barrier, you can instead choose to restore a point on the other target (call RENEW BARRIER 1). **Granted Barrier**: You may affix a barrier to another target. The total number of hit points your barrier can have remains the same, but you can split these as you choose between yourself and up to one other target. Whenever you would restore a point of your own barrier, you can instead choose to restore a point on the other target (call RENEW BARRIER 1).
 +
 +If you affix your barrier to another wayfinder, the armour points from your barrier are lost first, and the other wayfinder cannot restore the points of armour you grant them with their own barrier repair skills.
  
 ==== Level 4 ==== ==== Level 4 ====
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 Once per adventure, you can choose to absent your barrier from yourself in order to create a solid, shimmering surface while within the Flux. This is about three metres on a side maximum, but can be rapidly moved with concentration. This can be used to, for example, run across the surface of a lake with the Barrier moving with the party. Once per adventure, you can choose to absent your barrier from yourself in order to create a solid, shimmering surface while within the Flux. This is about three metres on a side maximum, but can be rapidly moved with concentration. This can be used to, for example, run across the surface of a lake with the Barrier moving with the party.
  
 +**You may use this ability to retire your character**. If you do so, you may grant your barrier to up to 6 other people who are in physical contact with you. Each receives a full barrier and you may call MASS RENEW BARRIER in place of any RENEW BARRIER calls you would usually be able to make. The barriers provided are completely identical to your own Diamond Barrier, except that hints of green light flicker across them. You may use this retirement option even if you are in the consensus (although this will not give access to other Wayfinder skills such as Repairing Inertial Barrier). As your body transforms your wounds will crystalise over, providing you a HEAL 2 every 10 seconds. Shortly after the end of the encounter your body will complete its transformation. You can not avoid this in any way. Your soul will not be present, having been consumed in the use of this ability.
 ===== Scion of the Flux ===== ===== Scion of the Flux =====
  
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   * Wings: You cannot fly, but can sufficiently glide to survive falling from any height and to assist in navigating obstacles. ​   * Wings: You cannot fly, but can sufficiently glide to survive falling from any height and to assist in navigating obstacles. ​
  
-**Overload**:​ You can create colossal blasts of Flux. If you use both hands to charge up a concussive bolt, you may call an arced MASS STRIKEDOWN instead of a single targeted one. You should aim to catch at most four people in this.+**Overload**:​ You can create colossal blasts of Flux. If you use both hands to charge up a concussive bolt, you may call an ARCED STRIKEDOWN instead of a single targeted one. You should aim to catch at most four people in this.
  
 ==== Level 5 ==== ==== Level 5 ====
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 You gain the ability to diffuse into the Flux and travel extremely rapidly within it, disappearing from one place and appearing in another. ​ You gain the ability to diffuse into the Flux and travel extremely rapidly within it, disappearing from one place and appearing in another. ​
  
-In addition to its uses for travel, you can use this once per encounter to evade an attack, while in the Flux. You gain an extra DODGE while in the Flux, with the following ​additional special ​rules:+In addition to its uses for travel, you can use this once per encounter to evade an attack, while in the Flux. You gain a single special ​DODGE while in the Flux, with the following rules:
   * When you use a dodge you may immediately follow the call with a “DISAPPEARING” call and put your fingers up to indicate you are OC.   * When you use a dodge you may immediately follow the call with a “DISAPPEARING” call and put your fingers up to indicate you are OC.
-  * You may choose to use dodge to do this even if you were not struck.+  * You may choose to use your dodge to do this even if you were not struck.
   * You then have 5 seconds to relocate your position in the fight. You may only position yourself in places you can easily get to and may not ask people to make way for you.   * You then have 5 seconds to relocate your position in the fight. You may only position yourself in places you can easily get to and may not ask people to make way for you.
   * You must then call “APPEARING” and drop your fingers to indicate that you are now IC again.   * You must then call “APPEARING” and drop your fingers to indicate that you are now IC again.
wayfinder_insights.1368352542.txt.gz · Last modified: 2015/05/14 21:08 (external edit)