Artist, Builder Priest, Visionary. Also a foppish prat.
Vermillion had decided to dip his hand in the adventuring trade in the hopes that it will provide inspiration for his artistic projects. What it actually provided was a truly unreasonable number of curses.
Following yet another journey into misfortune, Vermillion has ended up as a vampiric anomaly besotted with Mircalla Karnstein, Queen of the Blood Forest.
Class:Builder Priest
Background #1:Doctor
Background #2:Merchant
Skills
Smith of Legend
Children of the Night
Organisational Ties: Blood Forest
Stuff
Resources
Specials
Vampire Lord consequences You may detect when you are in Flux and may identify beings which are of the Flux. This includes characters who have the Epic Tree Children of the Night.
You are treated as a resident of the BLOOD FOREST and will not be attacked by residents unless you attack them first.
Once per an adventure you may make use of your Anomaly powers for an encounter. To simulate your anomaly powers you have 8 skill points to spend as you wish, choosing from skills from the Wayfinder Class and the Scion of the Flux Wayfinder insight. You must purchase all pre-reqs (even when you have abilities which simulate that skill). You are not restricted by level caps when making these purchases.
You believe yourself to be the loyal lover of the Queen of the Blood Forest, sent out into the world to aid in her conquest. Once per an adventure, when something happens to weaken your resolve (player's choice), your old personality is capable of emerging, how long this lasts is variable (again players choice) but cannot last beyond the end of the encounter. This cannot be the same encounter as the use of your anomaly powers. Your loyalty is to the Queen of the Blood Forest. For now, she is allied with the Beast of the Blood Forest (Tuireann), but you do not believe that she wishes for that to be a long-term arrangement and appears to be seeking a way of gaining dominance over the forest itself.
Vermillion's Artworks