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resources:adventure:matters_of_trade [2016/01/31 18:38]
matthewa created
resources:adventure:matters_of_trade [2016/02/23 14:29] (current)
thomasl [PCs]
Line 3: Line 3:
  
 ===== PCs ===== ===== PCs =====
 +  * [[user:​thomasl:​pc:​penelope_cargan|Penelope Cargan]]
 +  * [[user:​emmab:​pc:​armand_cargan|Armand Cargan]]
 +  * [[user:​vickyh:​pc:​francesco_antonio-bartolomeo_graves|Francesco Graves]]
 +  * [[user:​joew:​pc:​marlo_darrish|Marlo Darrish]]
 +  * [[user:​jamesw:​pc:​man_of_many_means|Man of Many Means]]
 +  * [[user:​zacsmith:​pc:​vulcan_blacksteel|Vulcan Blacksteel]]
  
 ===== Debrief ===== ===== Debrief =====
Line 42: Line 48:
 ====Marlo Darrish==== ====Marlo Darrish====
   * Death Curse Removed.   * Death Curse Removed.
-  * Has gained more allies for his anti-guild agenda. 
   * Is a member of the city watch.   * Is a member of the city watch.
  
Line 53: Line 58:
   * 50 riel.   * 50 riel.
  
 +=====Quirks and Epic Trees Subject to LARPO approval=====
  
 +====Quirk Damned====
  
-{{tag>"​matters of trade" adventure}}+You have committed a crime against a god of such truly appalling magnitude that they have turned their gaze upon you in wrath. Any priest of the God who attempts to use the power of the God to aid you will instantly be excommunicated. Furthermore,​ any priest of that God who attempts to fight you will instantly gain the gaze of the gods for that encounter and gain a free use of the intercession skill even if they don't possess it normally. Creatures and beings directly associated with the God will attack you on sight and will be STRENGTHENED when they do so. This quirk can only be removed by the deity themselves or by receiving a blessing from a large church of that god. 
 + 
 +====Shadow Symbiote==== 
 + 
 +===lv2=== 
 +**Feast of Fear** 
 + 
 +When someone else in the encounter is feared or visibly role playing as afraid, you may spend 5 seconds reveling in it and then take either a strengthen or a heal 6.  
 +===lv3=== 
 +**Pool of shadows**  
 + 
 +Your blood is now black shadow and by letting it spill you may engulf an area in darkness. This requires dealing yourself a double and undertaking 30 seconds of roleplaying. For the rest of the encounter you may once every 20 seconds call an entangle upon anyone struck down as the shadows reach up to grasp their fallen form.  
 +===lv4=== 
 +**Shadow Treason**  
 + 
 +With a gesture you call upon someone'​s shadow and is rises up placing its hands over its owner'​s eyes. Once per encounter you may call a blind 10 at range. 
 +===lv5=== 
 +**Shadow Replacement technique**  
 + 
 +You may consume the shadow of a willing or unresisting person. You may then replace their shadow with yourself appearing identical to that consumed. In this state you act as a normal shadow would and follow them around but are incapable of any action other than casting shadow treason upon your victim. You may physically manifest at will and will also be forced to in any situation in which the person would cast no shadow, i.e. total darkness or total light. Afterwards the person’s shadow is permanently destroyed. If you retire using this power you are able to permanently become someone'​s shadow surviving even total darkness/​illumination and following around your target for the rest of their lives. 
 + 
 + 
 + 
 + 
 +{{tag>"​matters of trade" ​penelope_cargan armand_cargan francesco_antonio-bartolomeo_graves marlo_darrish man_of_many_means vulcan_blacksteel ​adventure}}
resources/adventure/matters_of_trade.1454265489.txt.gz · Last modified: 2016/01/31 18:38 by matthewa