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user:emmab:pc:lionel_collins [2017/12/10 09:33]
emmab
user:emmab:pc:lionel_collins [2018/02/22 20:40] (current)
emmab
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 **As of Ad Astra Per Aspera**: After a highly perilous jaunt through Carleon, Lionel has gained what he hopes will be lifelong friends in Hardy Quinn and Jeremy Fitzwilliam. The three, in addition to a pair of sentient swords and the charmingly megalomaniacal Grand Octopus, have taken on the responsibility for raising Lionel'​s new (and somewhat accidentally-acquired) son, Coll.  **As of Ad Astra Per Aspera**: After a highly perilous jaunt through Carleon, Lionel has gained what he hopes will be lifelong friends in Hardy Quinn and Jeremy Fitzwilliam. The three, in addition to a pair of sentient swords and the charmingly megalomaniacal Grand Octopus, have taken on the responsibility for raising Lionel'​s new (and somewhat accidentally-acquired) son, Coll. 
 +
 +**As of unnamed freeform at my house**: ... Fatherhood may be slightly less amicable than anticipated. Jeremy keeps making him do star-jumps. Also, Lionel is now the Grand Octopus'​ thrall. ​
 +
 +**As of Blood Memories**:
 +
 +**As of Closed System**: ​
  
 ===== Stats ===== ===== Stats =====
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 **Background #3:** Use Quarterstaff **Background #3:** Use Quarterstaff
  
-XP: 37/37 (as of Sight Seeing)\\ +XP: 41/41\\ 
-+ 2\\++ 2\\
 Level 5 (bizarrely)\\ Level 5 (bizarrely)\\
  
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   * Lost Lore   * Lost Lore
   * Lost Spell: Light Before Shadows (10s, MASS BLIND 10, may call YOU DARE NOT STRIKE ME; take a REND if something is capable of resisting and striking you)   * Lost Spell: Light Before Shadows (10s, MASS BLIND 10, may call YOU DARE NOT STRIKE ME; take a REND if something is capable of resisting and striking you)
 +  * Protomana Experience
 +  * The Shortest Path: With five minutes meditation you may craft your own thoughts into an ideal plan, a perfect strategy, the most parsimonious way to solve a problem with the resources at hand. At the climax of the spell you receive a flash of impossible inspiration as every probability and variation falls seamlessly into place. To comprehend such perfection is literally mind-blowing and for the next encounter you will not have the strength of will to use magic in combat (though may do so out of combat if not distracted). To do this more than once an adventure will irrevocably destroy your mind. Mechanically you may state a single aim, which must be no longer than a sentence, to the GM. The response is always at GM discretion but should tell you the most direct way to achieve your objective with the resources at hand. E.g. A Mage could use this spell with the aim 'to win the battle of Bosworth field' they could then describe to a General the ideal strategy to use…though if victory is actually impossible this spell can't change that. 
 +  * Dragonsoul Implement:​\\
 +  * Minor: By casting Fault of Footing through your Dragon Soul implement you may modify the force to travel as a staff shape through the air, you may call ARC STRIKEDOWN (the motion for casting this is very similar to hitting two opponents in the neck with a horizontal staff).
 +  * Major: Once per an adventure you may fracture your nature as a mage, wrap yourself in the story of a mysterious warrior, and perfect it. This process takes 10 seconds, during which time you are unable to move, fight, or defend yourself, at the end of these 10 seconds or if you are struck by an enemy then you must call DISAPPEARING. Visually, you explode in a flurry of paper. Your disappearance lasts long enough to grab a sword, shield, and piece of costume, you may then position yourself at the edge of combat and call APPEARING. A mysterious warrior has appeared ready to save the party. At the end of the encounter you once again disappear, reappearing as Lionel a short while later. While using this ability you cannot use any abilities which are primarily the domain of mages (spells, rituals, arcane knowledge, mana sense, implement abilities, etc). You gain 1 determination,​ take a HEAL FULL, gain heavy armour use and standard heavy armour, large shield use and a standard large shield, as well as a Rapier which allows you to call DOUBLE THROUGH, 3xDISARM, and 3xWEAKEN. You also gain a single dodge, which is converted to resists as per the heavy armour and large shield abilities. Any armour or shield skills you already have will be converted to heavy/large as appropriate.
 +  * Tough
  
 **Spells** **Spells**
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   * Is now Jeremy'​s Thrall.   * Is now Jeremy'​s Thrall.
   * The Grand Octopus may call DOMINATE on Lionel once per encounter. ​   * The Grand Octopus may call DOMINATE on Lionel once per encounter. ​
 +  * The brain surgery seems to have held, but feels different to how your brain should be functioning in a way that is hard to describe - normally you gain 1 RESIST to FEAR per encounter. You also have the option of embracing this and letting the feeling spread in a sensation that is hard to describe, by taking a REND you become IMMUNE to FEAR for the remainder of the encounter. However, by doing so for this duration you also become a lot more reckless as whilst you can still recognise that some things will be bad for you, it is difficult to resolve these against the fact that you have nothing to worry about from them.
  
 **Stuff** **Stuff**
-  * x mana crystal ​(Lasarti'​s arm) +  * x mana crystal ​
   * A soggy collection of virtually illegible notes - and a couple that are dry.    * A soggy collection of virtually illegible notes - and a couple that are dry. 
   * And couple of origami creatures. ​   * And couple of origami creatures. ​
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   * 1 x spark of potential in a jar   * 1 x spark of potential in a jar
  
-Money: ​Riel (as of Ad Astra) ​+Money: ​Riel 
  
 ===== Adventures ===== ===== Adventures =====
user/emmab/pc/lionel_collins.1512898417.txt.gz · Last modified: 2017/12/10 09:33 by emmab