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user:joew:pc:otto_strang [2016/12/03 19:14] joew |
user:joew:pc:otto_strang [2017/05/05 19:39] (current) joew |
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*Master's Punishment | *Master's Punishment | ||
*Hold Back the Flow of Live | *Hold Back the Flow of Live | ||
+ | *Puppeteer | ||
**Guardian of the Forest** | **Guardian of the Forest** | ||
Line 54: | Line 55: | ||
*Sword | *Sword | ||
*Buckler | *Buckler | ||
- | *215R | + | *105R |
*0xRestoration of the Flesh | *0xRestoration of the Flesh | ||
*1x Revenant | *1x Revenant | ||
Line 69: | Line 70: | ||
*3 Class B Potions or 1 Mana Crystal | *3 Class B Potions or 1 Mana Crystal | ||
==Resources== | ==Resources== | ||
- | *Medium Library: Journeyman Knowledge- The magic of Strossbourg + Jack of All Trades | + | *Large Library: Journeyman Knowledge- The magic of Strossbourg + Jack of All Trades + Ritual Bonus |
==Specials== | ==Specials== | ||
*Homogenised 'meat' body with barky growths | *Homogenised 'meat' body with barky growths | ||
*Ritually bound against Life-draining | *Ritually bound against Life-draining | ||
+ | ==Dragonsoul Implement/Familiar== | ||
+ | Once per adventure your familiar may absorb a metaphysically interesting tome or item. | ||
+ | This allows you (via your familiar) to use abilities or effects from the tome or item without risking contact with them yourself. | ||
+ | The familiar will be able to outright ignore any negative effects (that aren't designed to target the familiar specifically) from | ||
+ | magical doohickeys, and can work on metaphysically interesting items but may not necessarily negate effects from Divine or Flux | ||
+ | thingamibobs (GM discretion) | ||
+ | |||
+ | Each time you use this ability, the item and effects within the familiar are replaced. It is not clear what happens to the old item, but you | ||
+ | believe they are safely expended (OC note, this wording is to allow for the later reappearance of particularly powerful artefacts, by | ||
+ | default an item will be safely destroyed). | ||
+ | |||
+ | The familiar functions as per the [[:epic_trees#Familiar]] quirk, but with the following bonuses: | ||
+ | * The familiar may function as one of the three types of Familiar (Combat, Arcane, Soulbound) whenever its per-adventure ability is used. | ||
+ | * In combat mode the familiar can instead act to maintain a doll-based binding without Otto's involvement | ||
+ | * The familiar cannot be killed as a normal familiar but follows the same rules for destruction as a Dragon Soul Implement. | ||
===== Adventures ===== | ===== Adventures ===== | ||
{{topic>:resources:adventure?"otto strang"&nouser}} | {{topic>:resources:adventure?"otto strang"&nouser}} | ||
{{tag>"joew" "otto strang" pc}} | {{tag>"joew" "otto strang" pc}} |