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user:khimaera:pc:henrietta_sawyer [2016/05/17 21:39] khimaera |
user:khimaera:pc:henrietta_sawyer [2017/07/19 22:21] (current) khimaera |
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- | ====== henrietta sawyer ====== | + | ====== Henrietta Sawyer ====== |
===== Background/Bio ===== | ===== Background/Bio ===== | ||
===== Stats ===== | ===== Stats ===== | ||
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* Ambience | * Ambience | ||
* Concussive Bolt | * Concussive Bolt | ||
+ | * Weapon Potency | ||
+ | * Personal Enhancement | ||
+ | * Medical Knowledge | ||
+ | * Flux Shaping - Landscaping | ||
+ | * Surgery | ||
Access to Divine favour of the Splintered Man | Access to Divine favour of the Splintered Man | ||
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* Double (bastard sword) | * Double (bastard sword) | ||
* 3 strikedowns (2 handed bastard sword) | * 3 strikedowns (2 handed bastard sword) | ||
- | * 1 use of up to level 2 wayfider ability per encounter in consensus | + | * 1 STRIKEDOWN and 1 DISARM call per encounter (in one or two hands), as well as 1 SHATTER call per adventure so long as you are using the weapon in 2 hands. |
+ | * 1 use of up to level 2 wayfinder ability per encounter in consensus | ||
** In flux ** | ** In flux ** | ||
* heal +2 between encounters or +1 past maximum if already at full hits | * heal +2 between encounters or +1 past maximum if already at full hits | ||
* 1 hit of inertial barrier per 5s of repairing | * 1 hit of inertial barrier per 5s of repairing | ||
* ranged strikedown after 15s of charging | * ranged strikedown after 15s of charging | ||
+ | |||
+ | Personal Enhancement Options | ||
+ | |||
+ | * Claws: You’ve got claws. These should ideally be represented by claw physreps, but at a pinch short daggers will do. These do a base damage of SINGLE THROUGH. Handily, they also count as a free hand when not actively striking someone. | ||
+ | * Tail: You are immune to Strikedown. | ||
+ | * Carapace: You have four points of armour, representing a tough carapace that grows over your skin. This will regenerate overnight if you sleep in the Flux. You can also heal it using “Heal the Flux Flesh”. | ||
+ | * Wings: You cannot fly, but can sufficiently glide to survive falling from any height and to assist in navigating obstacles. | ||
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