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Henrietta Sawyer



Class: Wayfinder - Scion of the Flux

Background #1: Weaponry

Background #2: Doctor


  • Know the Flux's Touch
  • Inertial Barrier
  • Lash Out
  • Bastard Sword
  • Tough
  • Concealed Arts
  • Weapon Talen
  • Choose the Path
  • Repair the From
  • Weapon Finesse
  • Flush Shaping - Items
  • Patch the Cracks
  • Repairing Inertial Barrier
  • Emergency Aid
  • Ambience
  • Concussive Bolt
  • Weapon Potency
  • Personal Enhancement
  • Medical Knowledge
  • Flux Shaping - Landscaping
  • Surgery

Access to Divine favour of the Splintered Man

Hits and Calls

  • 7 + 2 + 4(Inertial Barrier)
  • Double (bastard sword)
  • 3 strikedowns (2 handed bastard sword)
  • 1 STRIKEDOWN and 1 DISARM call per encounter (in one or two hands), as well as 1 SHATTER call per adventure so long as you are using the weapon in 2 hands.
  • 1 use of up to level 2 wayfinder ability per encounter in consensus

In flux

  • heal +2 between encounters or +1 past maximum if already at full hits
  • 1 hit of inertial barrier per 5s of repairing
  • ranged strikedown after 15s of charging

Personal Enhancement Options

  • Claws: You’ve got claws. These should ideally be represented by claw physreps, but at a pinch short daggers will do. These do a base damage of SINGLE THROUGH. Handily, they also count as a free hand when not actively striking someone.
  • Tail: You are immune to Strikedown.
  • Carapace: You have four points of armour, representing a tough carapace that grows over your skin. This will regenerate overnight if you sleep in the Flux. You can also heal it using “Heal the Flux Flesh”.
  • Wings: You cannot fly, but can sufficiently glide to survive falling from any height and to assist in navigating obstacles.


user/khimaera/pc/henrietta_sawyer.txt · Last modified: 2017/07/19 22:21 by khimaera