User Tools

Site Tools


user:swampselkie:pc:senta_fernbach

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
user:swampselkie:pc:senta_fernbach [2016/09/23 18:44]
swampselkie [Stats]
user:swampselkie:pc:senta_fernbach [2017/11/11 19:44] (current)
swampselkie
Line 1: Line 1:
-====== Senta Fernbach ======+====== Senta Fernbach, The Warrior ​======
 ===== Background/​Bio ===== ===== Background/​Bio =====
  
-Originally from the less militant wing of the Church ​of the Warrior, ​Senta once presided over a rather unusual haven dedicated to teaching young gals basic survival skills ​and the importance of team-buildingwhether they like it or not. Following ​the events ​of [[resources:​adventure:​spice_must_flow|Spice Must Flow]], she became the official guardian ​of [[user:​daveh:​pc:​nice_lizard|Nice Lizard]], who she adopted into her haven.+In her current incarnation, ​the Warrior is the product ​of Senta'​s ​and Lynndis'​s memories; in personalityshe isn't entirely ​the same as either ​of themalthough ​she retains many of their shared traits and answers to either name.
  
-But when Nice Lizard defected to the Cult of Tuireann in [[resources:​adventure:​the_memory_of_chains|The Memory of Chains]], ​Senta lost her faith in her ability as an educator and reformer of troubled youth. She passed her haven on to a junior Warrior Priest and moved to the Church'​s martial centre, reasoning that she's only really ever been any good at stabbing things with a spear.+==== Senta ====
  
-Stillthings may be looking ​up for Senta. ​There'​s ​a rumour ​that she and [[user:​matthewa:​pc:​bartholomew_banks|Bartholomew Banks]] ​might be dating - at leastthey've recently been knocking out a lot of Acryn's criminals together....+Originally from StrossbourgSenta Fernbach was the one orphan who //​wasn'​t//​ excited to go to magic school. She was never destined to be a mage, and the near-religious nature of some of her fancies ("//​somewhere//,​ I have a family who love me very much") raised concerns among her teachers. She ran away, ending ​up on the streets of Acryn, where she entirely failed to be taken in by a gang of friendly pickpockets. Instead, she gained refuge at a small haven owned by a minor Warrior Priest, through whom she developed an unshakable devotion to the Warrior. When her mentor retired, ​Senta took over the haven, dedicating herself to teaching young gals basic survival skills and the importance of team-building,​ whether they liked it or notHowever, her failure to reform a particularly troubled child, [[user:​daveh:​pc:​nice_lizard|Nice Lizard]], shook her faith in her own ability as an educator and surrogate mother. She moved to the Church'​s ​martial centre, reasoning ​that she had only really ever been any good at stabbing things with a spear. 
 + 
 +She and [[user:​matthewa:​pc:​bartholomew_banks|Bartholomew Banks]] ​were engaged to be marriedalthough the status of their relationship is difficult to ascertain now that she isn't exactly Senta any more. The two of them were known for their early dates, which involved rather ​a lot of vigilante justice in the back-streets ​of Acryn. ​Of course, Senta was also lucky enough to have several good friends to keep her out of trouble - or to forcibly drag her away from it, as [[user:​emmab:​pc:​armand_cargan|Armand Cargan-Graves,​ The Revolution]] did in [[resources:​adventure:​nature_vs_nurture|Nature vs Nurture]]In the same adventure, Senta developed a formidable hatred for the dragon Tuireann, who spent several weeks torturing her and using her as bait to capture her friends. 
 + 
 +Owing to an incident in the [[resources:​adventure:​tower_of_ceciline|Tower of Ceciline]], Senta was transmuted into polished silver. Prior to becoming the Warrior, she was offensively chipper and inclined to assume the best of people. While genuinely well-meaning,​ she frequently failed to understand the subtleties of the situations she found herself in, generally leading to disasterous consequences. In [[resources:​adventure:​oblitus_mundi|Oblitus Mundi]], following the death of Lynndis, the mantle of the Warrior passed to a grieving Senta, who subsequently took an experimental potion to awaken Lynndis'​s memories within herself.
  
-Owing to an incident in the [[resources:​adventure:​tower_of_ceciline|Tower of Ceciline]], Senta resembles a polished silver statue. She is offensively chipper and inclined to assume the best of people. While genuinely well-meaning,​ she frequently fails to understand the subtleties of the situations she finds herself in, generally leading to disasterous consequences. 
 ===== Stats ===== ===== Stats =====
 **Class: Warrior Priest** **Class: Warrior Priest**
Line 28: Line 31:
   * Divine Favour of Xavier Octavio Sarmandastra,​ the Pivot of the World   * Divine Favour of Xavier Octavio Sarmandastra,​ the Pivot of the World
   * Blessed Warrior effect from the Holy Crusader combat path (Blessed Warrior of The Heroic Path)   * Blessed Warrior effect from the Holy Crusader combat path (Blessed Warrior of The Heroic Path)
 +  * Personal Power: The Warrior
  
 **Summary Stats:** **Summary Stats:**
-  * 17+18 hits (note: +6 of her armour hits come from borrowed master-crafted armour) +  * 19+18 hits (note: +6 of her armour hits come from borrowed master-crafted armour) 
-  * 46/48 XP+  * 58/58 XP
   * Level 5   * Level 5
  
Line 61: Line 65:
   * Shrug Off Trickery: Gain 1 resist per encounter to a non-weapon-based attack/​effect   * Shrug Off Trickery: Gain 1 resist per encounter to a non-weapon-based attack/​effect
   * Attention Grabbing - taunt foe, say "keep looking at me"   * Attention Grabbing - taunt foe, say "keep looking at me"
 +  * Vow to the Warrior - through the priest, the Warrior bears witness to martial vows sworn with appropriate ceremony.
 +  *  As of [[resources:​adventure:​oblitus_mundi|Oblitus Mundi]]: You look like a young women with fiery red hair. Gain 3x 10 Second Agility. 5xSHATTER. +1 damage on all blows. THROUGH on all blows where you are not using another call.
 +
  
 **Miracles:​** **Miracles:​**
Line 70: Line 77:
   * Unbowed, Unbroken - Chant for 10 seconds to gain immunity to one call for the rest of the encounter   * Unbowed, Unbroken - Chant for 10 seconds to gain immunity to one call for the rest of the encounter
   * Titan of Battle - Chant for 20 seconds, immune to all attack effects other than raw damage for the rest of the Encounter   * Titan of Battle - Chant for 20 seconds, immune to all attack effects other than raw damage for the rest of the Encounter
 +  * Weak Point - 10s, Backstab 20
  
 **Epic Tree Skills:** **Epic Tree Skills:**
Line 76: Line 84:
   * Demonstration of Superiority - pool of 5 DISARMs against a single opponent per encounter until someone attacks them while they retrieve their weapon. If they'​re immune, gain one SHATTER.   * Demonstration of Superiority - pool of 5 DISARMs against a single opponent per encounter until someone attacks them while they retrieve their weapon. If they'​re immune, gain one SHATTER.
   * For what do we fight? Twice per adventure, gain: +3 hits, 2 uses of REND, +1 use of WEAKEN for every ally who verbally supports my ideals   * For what do we fight? Twice per adventure, gain: +3 hits, 2 uses of REND, +1 use of WEAKEN for every ally who verbally supports my ideals
-  * Power of a name - For each Gaze of the Gods call "Lynddis" to skip 20 seconds of chanting+  * Power of a name - For each Gaze of the Gods call "Lynndis" to skip 20 seconds of chanting
   * Passion - Gain certain effects from fighting in an encouraging manner   * Passion - Gain certain effects from fighting in an encouraging manner
 +  * Defence of the Fallen - Twice per an adventure, when defending a fallen comrade, gain SELF HEAL 8
 +  * Cutting a Swath - Once per adventure, transform one regular standard call into an ARCED call.
 +  * Personal Aura
 +  * Reflection of Thyself - If with 8 people who know her purview, can call a MASS or ARC version of any weapon call she knows.
 +  * Miracle
 +  * Soul Pact - 1-3 points = +2 Body Hits; 4-6 points = HEAL 4 at the end of every encounter; 7+ points = MASS HEAL FULL twice per adventure ​
 +  * I knew you were going to do that - 1 dodge per encounter (may be used against ranged attacks but not magic)
 +  * Shape of things to come - Twice per adventure, ask the GM 2 questions about future encounters
 +  * Prior Preparation and Planning - once per an adventure, call a TIME FREEZE and describe to the GM the preparations your past self made which have only now become relevant
 +  * Builder Divine Aura - Your party’s armour can be repaired up to one higher than its usual maximum. ​
 +
  
 **Resources and Church Standing:** **Resources and Church Standing:**
Line 86: Line 105:
  
 **Equipment (usual things borrowed):​** **Equipment (usual things borrowed):​**
 +  * Master-crafted spear
   * Superior spear   * Superior spear
   * Master-crafted armour   * Master-crafted armour
Line 93: Line 113:
   * A large vat of bog-standard metal polish   * A large vat of bog-standard metal polish
   * 6 x Armour Oil   * 6 x Armour Oil
 +  * Oh, and Dragon Slayer, sheathed, with its belt.
  
 **Current Funds:** **Current Funds:**
-  * 96R+  * 158R
  
 **Current Addiction:​** **Current Addiction:​**
Line 102: Line 123:
 **Other:** **Other:**
   * Particularly hated by Tuireann   * Particularly hated by Tuireann
-  * Particularly hates Tuireann ​(so this is what hatred feels like....) +  * Particularly hates Tuireann 
-  * Particularly disliked by the Rampant +
-  * Senta'​s reputation is on the line if “Brother Tarkus” does anything else wrong.+
 ===== Adventures ===== ===== Adventures =====
 {{topic>:​resources:​adventure?"​senta fernbach"&​nouser}} {{topic>:​resources:​adventure?"​senta fernbach"&​nouser}}
  
-{{tag>"​swampselkie"​ "senta fernbach"​ pc}}+{{tag>"​swampselkie"​ "senta fernbach"​ pc retired}}
user/swampselkie/pc/senta_fernbach.1474656252.txt.gz · Last modified: 2016/09/23 18:44 by swampselkie