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For Players
Setting Information
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System Information
Classes
For GMs
Real World
In her current incarnation, the Warrior is the product of Senta's and Lynndis's memories; in personality, she isn't entirely the same as either of them, although she retains many of their shared traits and answers to either name.
Originally from Strossbourg, Senta Fernbach was the one orphan who wasn't excited to go to magic school. She was never destined to be a mage, and the near-religious nature of some of her fancies (“somewhere, I have a family who love me very much”) raised concerns among her teachers. She ran away, ending up on the streets of Acryn, where she entirely failed to be taken in by a gang of friendly pickpockets. Instead, she gained refuge at a small haven owned by a minor Warrior Priest, through whom she developed an unshakable devotion to the Warrior. When her mentor retired, Senta took over the haven, dedicating herself to teaching young gals basic survival skills and the importance of team-building, whether they liked it or not. However, her failure to reform a particularly troubled child, Nice Lizard, shook her faith in her own ability as an educator and surrogate mother. She moved to the Church's martial centre, reasoning that she had only really ever been any good at stabbing things with a spear.
She and Bartholomew Banks were engaged to be married, although the status of their relationship is difficult to ascertain now that she isn't exactly Senta any more. The two of them were known for their early dates, which involved rather a lot of vigilante justice in the back-streets of Acryn. Of course, Senta was also lucky enough to have several good friends to keep her out of trouble - or to forcibly drag her away from it, as Armand Cargan-Graves, The Revolution did in Nature vs Nurture. In the same adventure, Senta developed a formidable hatred for the dragon Tuireann, who spent several weeks torturing her and using her as bait to capture her friends.
Owing to an incident in the Tower of Ceciline, Senta was transmuted into polished silver. Prior to becoming the Warrior, she was offensively chipper and inclined to assume the best of people. While genuinely well-meaning, she frequently failed to understand the subtleties of the situations she found herself in, generally leading to disasterous consequences. In Oblitus Mundi, following the death of Lynndis, the mantle of the Warrior passed to a grieving Senta, who subsequently took an experimental potion to awaken Lynndis's memories within herself.
Class: Warrior Priest
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