Class:
Wayfinder - Scion of the Flux
Background #1:
Weaponry
Background #2:
Doctor
Skills
Access to Divine favour of the Splintered Man
Hits and Calls
7 + 2 + 4(Inertial Barrier)
Double (bastard sword)
3 strikedowns (2 handed bastard sword)
1 STRIKEDOWN and 1 DISARM call per encounter (in one or two hands), as well as 1 SHATTER call per adventure so long as you are using the weapon in 2 hands.
1 use of up to level 2 wayfinder ability per encounter in consensus
In flux
heal +2 between encounters or +1 past maximum if already at full hits
1 hit of inertial barrier per 5s of repairing
ranged strikedown after 15s of charging
Personal Enhancement Options
Claws: You’ve got claws. These should ideally be represented by claw physreps, but at a pinch short daggers will do. These do a base damage of SINGLE THROUGH. Handily, they also count as a free hand when not actively striking someone.
Tail: You are immune to Strikedown.
Carapace: You have four points of armour, representing a tough carapace that grows over your skin. This will regenerate overnight if you sleep in the Flux. You can also heal it using “Heal the Flux Flesh”.
Wings: You cannot fly, but can sufficiently glide to survive falling from any height and to assist in navigating obstacles.