Table of Contents

marcus weaver

Background/Bio

Growing up on a small farm with his brother, Eric, he fell into the life of a mercenary once his brother had gone off to be bodyguard for some noble toff in the city.

Stats

Class: Fighter

Combat Path: Mercenary

Background #1: Craftsman

Background #2: Very Tough

Summary: 7+8, Doubles, Craftsman (repair all armour, repair weapon with a forge), 3 Strikedowns/encounter

Skills

  1. 1 - The Right People (Free skill, does not count for levels)
  1. 1 - Use Weapon - Greatweapon
  2. 1 - Use Weapon - Sword
  3. 1 - Heavy Armour Use
  4. 1 - Craftsman
  5. 1 - Tough
  6. 1 - Burly
  7. 1 - Affiliation
  8. 2 - Knowing How To Sell Yourself
  9. 2 - Weapon Talent 1
  10. 2 - Heavy Armour Training +2
  11. 2 - Weapon Finesse
  12. 2 - Weapon Potency
  13. 2 - Improvised Weapon
  14. 2 - Battle Rage
  15. 2 - Strength of Arms
  16. 2 - Reputed
  17. 2 - Craftsman
  18. 2 - Builder
  19. 2 - Tough
  20. 3 - Two Handed Block
  21. 3 - Weapon Talent 2

Equipment

Cash: 85 R + Gareth - Franchise
Income:23 (9 base + 12 Franchise)
Hiring bonus: 10 + 5 from Acryn merchants

XP:0

Resources
Franchise: Mercenary organisation

Snackies

(from Blood Price, catastrophic conclusion averted by Harlon's history change) Despite the catastrophic conclusion to affairs, Durdin writes Marcus Weaver a glowing recommendation as loss of human life was minimised on the mission, this is worth an extra 5acra when he takes contracts with the mercants of Acryn.

Adventures