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user:michaelc:pc:carl_terrec [2014/02/22 11:07]
michaelc [Stats]
user:michaelc:pc:carl_terrec [2015/05/14 21:08] (current)
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-====== Carl Terrec ======+====== Carl Terrec ​- (Eaten by dragons, in a sword, and became a dragongate) ​======
 ===== Background/​Bio ===== ===== Background/​Bio =====
  
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   - 4 Primary Rite 4: Fault of Sight   - 4 Primary Rite 4: Fault of Sight
   - 5 Primary Rite 5: Crack the Fabric   - 5 Primary Rite 5: Crack the Fabric
 +  - 5 Primary Rite 5: Fault of Existence
   - 1 Secondary Rite 1: Tongue of Newt   - 1 Secondary Rite 1: Tongue of Newt
   - 2 Secondary Rite 2: Acidic Transformation   - 2 Secondary Rite 2: Acidic Transformation
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   - 2 College Contacts   - 2 College Contacts
   - 2 Noble Contacts ​   - 2 Noble Contacts ​
 +  - 1 Divine Favour: Thunderer: Dominion (1)
 +  - 1 Divine Favour: Stantion: Shield (1)
 +  - 2 Divine Favour: Station: Aura
  
 +**Skills from nomming souls**
 +  - 1 Weapon use: Sword
  
-XP remaining: ​1+XP remaining: ​0
  
-**Equipment**+==== Resources ==== 
 + 
 +Small Library (Pre-Acryn Religion) 
 + 
 +==== Equipment ​====
  
   * Standard Light   * Standard Light
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   * Meat puppet of himself   * Meat puppet of himself
   * Mask of looking like me but less deformed (only the eye effects)   * Mask of looking like me but less deformed (only the eye effects)
-  * Mana crystal x3 +
-  * Restoration of Flesh x6 (paste) +
-  * Plug the Flow of Life x5 +
-  * Deathcap x2 (paste) +
-  * Steel Rot x1 (paste) +
-  * Soul Strength x3 (paste)+
  
 **Money** **Money**
-Income: ​40 R  +Income: ​67 R  
-Current: ​100 R+Current: ​127 R
  
-**Metaphysical deformities** +==== Metaphysical deformities ​====
-Clockwork eye effects: +
- +
-  * Scribing - three times per adventure he can call a resist to any level 1-4 spell +
-  * Wounding - 3 times per adventure he can strengthen himself +
-  * <​del>​Binding - any time he takes a DISARM the arm holding the weapon will also fall off, this will require a surgeon to fix</​del>​ +
-  * Fracturing - the first time in any adventure he takes a REND he will explode and fall to 0 hits, calling a MASS TRIPLE STRIKEDOWN+
  
   * Fractures now cover him so he looks like a cracked porcelain doll. In his chest Is a black fissure that seems bottomless (OC: anything hurled within can be assumed to come under control of the Dragon Valknut…this is not the same as it being destroyed). In some way a shard of the fractured Titan'​s power has become lodged within him. It spells his doom but he may call upon its energies. (Epic tree: Arcane Curse)   * Fractures now cover him so he looks like a cracked porcelain doll. In his chest Is a black fissure that seems bottomless (OC: anything hurled within can be assumed to come under control of the Dragon Valknut…this is not the same as it being destroyed). In some way a shard of the fractured Titan'​s power has become lodged within him. It spells his doom but he may call upon its energies. (Epic tree: Arcane Curse)
   * Consume and Assume: Pure waters of the river - Takes any damage over a DOUBLE as a DOUBLE, mildly disgusted by cloudy liquids, may let the waters flow to another for a HEAL 4   * Consume and Assume: Pure waters of the river - Takes any damage over a DOUBLE as a DOUBLE, mildly disgusted by cloudy liquids, may let the waters flow to another for a HEAL 4
-  * Blessing of the Thunderer: 
-==== Blessing of the Thunderer ====  
  
-You are blessed ​and cursed by the Thunderer.+  * Acceptance of Fate: Search email for Journeyman Knowledge (IC and OOC secret stuff)
  
-Blessing+=== Clockwork eye effects ===
  
-Once per an encounter you may call a single ranged DOUBLE STRIKEDOWN as lightning leaps from your fingers. +  * Scribing - three times per adventure he can call a resist to any level 1-4 spell 
- +  * Wounding - 3 times per adventure ​he can strengthen himself 
-Curse +  * <​del>​Binding - any time he takes a DISARM the arm holding the weapon ​will also fall off, this will require ​surgeon ​to fix</​del>​ 
- +  * Fracturing - the first time in any adventure ​he takes a REND he will explode and fall to hits, calling ​MASS TRIPLE STRIKEDOWN
-Once per an adventure ​you will be struck by lightning. At first, this will be gentle reminder that you have a deal to keep, but will get progressively more inconvenient. For the first 2 adventures you will take a double strikedown at the end of the first encounter that you finish with more than 3 hits remaining. For adventures 3 & 4, you will be struck by a double strikedown ​the first time you have 2 or less hits remaining. During ​adventure ​5 you will receive a double strikedown EVERY time you have 2 or less hits remaining. During adventures 6 onwards, should you be reduced ​to zero hits, you will be struck by lightning bolt which will count as an execute. +
- +
-Resolution+
  
-Should you keep your bargain, the curse will be nullified immediately and the blessing will be replaced by access to the Thunderer Divine Favour tree at the end of the adventure.+=== Dragonsoul Implement ===
  
 +Base Effect: Consumption spells can be applied to others via touching them with the Dragon Soul Implement.
 +Special Effect: After someone has died you witness some part of them being torn apart and consumed. You powers allow you to interfere with this process, taking a piece of their essence for yourself. Once per an adventure you may consume the soul of the recently dead. You will gain some memories and a single (randomly selected) skill from the recently departed. The skill will be a level 1 skill, except where you already have that level 1 skill, where a level 2 skill will be selected.
  
 ===== Adventures ===== ===== Adventures =====
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 {{topic>:​resources:​adventure?​carl_terrec&​nouser}} {{topic>:​resources:​adventure?​carl_terrec&​nouser}}
  
-{{tag>​michaelc carl_terrec pc family_terrec}}+{{tag>​michaelc carl_terrec pc family_terrec ​retired}}
user/michaelc/pc/carl_terrec.1393067276.txt.gz · Last modified: 2015/05/14 21:09 (external edit)