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user:michaelc:pc:carl_terrec

Carl Terrec - (Eaten by dragons, in a sword, and became a dragongate)

Background/Bio

A student at the People's College, Carl doesn't tend to wave his nobility around too much, though he's happy to throw his money around to help those in genuine need.

Stats

Class: Mage (Fracturing / Consumption)

Background #1: Noble

Background #2: Weaponry: Staff

Hits: 9+2

Skills

  1. 1 Wealth (noble)
  2. 2 Wealth (noble)
  3. 1 Use staff
  4. 1 Mana Sense
  5. 2 Minor Ritual Casting
  6. 3 Ritual Caster
  7. 2 Arcane Learning
  8. 2 Distill Mana
  9. 1 Primary Rite 1: Fault of footing
  10. 1 Primary Rite 1: Faults Unveiled
  11. 2 Primary Rite 2: Sapping Steel
  12. 2 Primary Rite 2: Fault of Memory
  13. 3 Primary Rite 3: Fault of Temperance
  14. 3 Primary Rite 3: Fault of Earth
  15. 3 Primary Rite 3: Faultlines
  16. 4 Primary Rite 4: Fault of Focus
  17. 4 Primary Rite 4: Fault of Sight
  18. 5 Primary Rite 5: Crack the Fabric
  19. 5 Primary Rite 5: Fault of Existence
  20. 1 Secondary Rite 1: Tongue of Newt
  21. 2 Secondary Rite 2: Acidic Transformation
  22. 3 Secondary Rite 3: Arthroid Form
  23. 4 Secondary Rite 4: Infusion
  24. 5 Secondary Rite 5: Consume and Assume
  25. 1 Use Implement (staff)
  26. 2 Mana Simulation
  27. 3 Implement Experience
  28. 3 Retrieve Implement
  29. 5 Dragonsoul Implement
  30. 1 Protomana Tolerance 1
  31. 3 Protomana Tolerance 2
  32. 5 Protomana Tolerance 3
  33. 1 Tough 1
  34. 3 Tough 2
  35. 3 Draconic Insight
  36. 4 Draconic Influence
  37. 4 Draconic Power
  38. 5 Acceptance of Fate
  39. 1 Scholar
  40. 2 College Contacts
  41. 2 Noble Contacts
  42. 1 Divine Favour: Thunderer: Dominion (1)
  43. 1 Divine Favour: Stantion: Shield (1)
  44. 2 Divine Favour: Station: Aura

Skills from nomming souls

  1. 1 Weapon use: Sword

XP remaining: 0

Resources

Small Library (Pre-Acryn Religion)

Equipment

  • Standard Light
  • Standard Staff
  • Ruby staff (master crafted, +1 mana for store mana, Implement)
  • * 1/encounter +1 damage
  • * 1/encounter strikedown or weaken
  • * At the cost of an extra protomana when fault of footing is cast the staff explodes into a whirling storm of Ruby Shards (and does not lose any mana stored within). The Mass Strikedown is converted into a MASS REND. For the duration of the encounter the wielder may every five seconds call a REND to anyone in the original area of effect as the storm of shards continues to boil around them. If the wielder moves at all the effect ends.
  • 'Geometries of Death' ancient tome written by the Arch-Mage Oooberous describing the darker secrets of fracturing magic, the learning within allows fracturing rituals to be cast with one less mana
  • The Grimoire of Vulstragorn - details his research on 'draconic spaces' and allows Carl to use +1 protomana in crazy draconic realities.
  • Meat puppet of himself
  • Mask of looking like me but less deformed (only the eye effects)

Money Income: 67 R Current: 127 R

Metaphysical deformities

  • Fractures now cover him so he looks like a cracked porcelain doll. In his chest Is a black fissure that seems bottomless (OC: anything hurled within can be assumed to come under control of the Dragon Valknut…this is not the same as it being destroyed). In some way a shard of the fractured Titan's power has become lodged within him. It spells his doom but he may call upon its energies. (Epic tree: Arcane Curse)
  • Consume and Assume: Pure waters of the river - Takes any damage over a DOUBLE as a DOUBLE, mildly disgusted by cloudy liquids, may let the waters flow to another for a HEAL 4
  • Acceptance of Fate: Search email for Journeyman Knowledge (IC and OOC secret stuff)

Clockwork eye effects

  • Scribing - three times per adventure he can call a resist to any level 1-4 spell
  • Wounding - 3 times per adventure he can strengthen himself
  • Binding - any time he takes a DISARM the arm holding the weapon will also fall off, this will require a surgeon to fix
  • Fracturing - the first time in any adventure he takes a REND he will explode and fall to 0 hits, calling a MASS TRIPLE STRIKEDOWN

Dragonsoul Implement

Base Effect: Consumption spells can be applied to others via touching them with the Dragon Soul Implement. Special Effect: After someone has died you witness some part of them being torn apart and consumed. You powers allow you to interfere with this process, taking a piece of their essence for yourself. Once per an adventure you may consume the soul of the recently dead. You will gain some memories and a single (randomly selected) skill from the recently departed. The skill will be a level 1 skill, except where you already have that level 1 skill, where a level 2 skill will be selected.

Adventures

user/michaelc/pc/carl_terrec.txt · Last modified: 2015/05/14 21:08 (external edit)