For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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A student at the People's College, Carl doesn't tend to wave his nobility around too much, though he's happy to throw his money around to help those in genuine need.
Class: Mage (Fracturing / Consumption)
Background #1: Noble
Background #2: Weaponry: Staff
Hits: 9+2
Skills
XP remaining: 1
Equipment
Money Income: 40 R Current: 100 R
Metaphysical deformities Clockwork eye effects:
You are blessed and cursed by the Thunderer.
Blessing
Once per an encounter you may call a single ranged DOUBLE STRIKEDOWN as lightning leaps from your fingers.
Curse
Once per an adventure you will be struck by lightning. At first, this will be a gentle reminder that you have a deal to keep, but will get progressively more inconvenient. For the first 2 adventures you will take a double strikedown at the end of the first encounter that you finish with more than 3 hits remaining. For adventures 3 & 4, you will be struck by a double strikedown the first time you have 2 or less hits remaining. During adventure 5 you will receive a double strikedown EVERY time you have 2 or less hits remaining. During adventures 6 onwards, should you be reduced to zero hits, you will be struck by a lightning bolt which will count as an execute.
Resolution
Should you keep your bargain, the curse will be nullified immediately and the blessing will be replaced by access to the Thunderer Divine Favour tree at the end of the adventure.