In his youth Brother Miller used to run with the street gangs of Acryn, thieving and robbing without thought for the harm done to others. However he made the mistake of attempting to mug a priest of the warrior, and after a whooping the priest saw a glimmer of promise in the boy and dragged him off to the countryside to drill some discipline into him.
Now a sworn protector of one of Acryn's havens, the Warrior Church has encouraged Brother Miller to lend his arm to those in need further afield, honouring the Warrior by testing his skills against more worthy foes.
An encounter with the immortal crimelord 'Two-knives' Altieri left the young warrior scarred, physically, mentally and spiritually. The psychopath's twin bladed crest is emblazoned on Brother Miller's chest, and upon his soul, a permanent reminder of his utter defeat at the hands of the unaging killer. A further taunting scar was removed by hacking his left hand off. Needless to say, the acolyte swore to get his revenge and to recover the sacred relics of the Founders stolen from his care.
As the years passed however, Miller learned to let go of his vengeance and pain and embrace the true teachings of his idol: do cool shit, have fun murderising things and don't sweat the small stuff.
Eventually, with the aid of stout companions he was able to witness Altieri's downfall and cast off the last vestiges of the failure that had haunted him. Now he is living life to the full, prowling Acryn's streets as a mysterious vigilante or stalking the wilderness hunting monsters.
Miller very briefly had the mantle of the Warrior and carried it into dragonic space to form the new godrealm, however when the time came for the ritual he balked at the sacrifice and was violently torn free from the divinity.
Divine Favour of the Warrior
Combat Path: Holy Crusader
True Face of the Warrior
Colossus of Battle
Divine Tattoo: the ink within his tattoo seems to have been infused with either the Warrior's own will, or at least been influenced by his experiences with the dream of the Warrior. At minimum, a sword on his arm will tend to point him towards the nearest fight. A GM may choose to deliver information relevant to the Warrior via the tattoo. During 1 encounter where he is particularly in tune with the spirit of the Warrior he gains 2 uses of Agility. If he should ever be slain, his body will rise up with flaming hair and finish his fight (this refreshes all encounter and adventure abilities).
Champion of the Lady