For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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An Artefact is an item which has unusual properties. They are extremely rare in the world, and news of items of this nature tended to spread quickly before the upheaval. Artefacts can either be made by people with the right talents, or very occasionally found. They are almost certainly not for sale anywhere.
Potential sources of power for an artefact include:
Making an artefact is a difficult business which requires extraordinary measures. An artefact's creation will have involved at least 2 (and probably more) of the following:
An Artifact doesn't have to be made all at once. In fact, the best ones tend to have multiple steps involved in their creation. The creation of artifacts should be a major “on-screen” undertaking and any artefact must have at least some steps of its creation be a focal point of at least an encounter. If you want to do something towards an artifact on an adventure, let the GM know in advance so that they can definitely work it in.
Steps in the production of an artefact:
An artefacts powers are effected by the materials that were used in the forging, as well as the powers of the people who were involved in the forging, the tools used, and the places that the forging steps were taken. The final abilities that the artefact will have will be decided by the larpo in discussion with the player creating the artefact. These abilities might range from replicating skills or providing access to additional uses of abilities to truly unique and world altering effects.
No flux artefact has yet been created or discovered, but it is assumed by scholars to be entirely feasible. It is simply that the upheaval is still so recent that no-one has yet been skilled enough to produce such a thing.