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fighter

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Fighter

Fighter skill trees can be found at:

Part 1 Part 2 Part 3

Skill Effects

Weapon Specific Skills:

Each type of weapon gains different benefits from each of the weapon skills on the fighter skill tree. You may purchase any of the skills on the tree once for each type of weapon if you wish. If you are fighting ambidextrously, you gain calls for each hand separately, so if you fight with two of the same weapon, you will effectively gain twice the normal number of calls.

Use Weapon:

You may fight with any appropriate weapon physrep of the class you choose. Weapon types available to fighters are:

  • Sword
  • Axe
  • Mace/Hammer
  • Great Weapon
  • One-handed spear
  • Two-handed spear
  • Rapier
  • Staff

Weapon Finesse:

  • Great Weapon: You gain 3 STRIKEDOWN calls per encounter.
  • All others: Gain 1 dodge while fighting with your chosen weapon.

Weapon Talent 1:

  • Great Weapon:You may strike for DOUBLE with a great weapon. You may combine this with effect calls.
  • Axe/Spear: You gain 2 REND calls per encounter.
  • Staff: You gain 2 STRIKEDOWN calls per Encounter
  • Mace/Hammer/Sword: You gain 2 STRIKEDOWN calls per encounter.
  • Rapier: You gain 2 DISARM calls per encounter.

Weapon Potency:

  • Great Weapon: You gain 1 SHATTER call per encounter.
  • Rapier: You may strike for SINGLE THROUGH with your chosen weapon.
  • All others: You may strike for DOUBLE with your chosen weapon. You may combine this with effect calls.

Weapon Talent 2:

  • Great Weapon: You may call IMMUNE to any SHATTER calls made while you wield a Great Weapon, and any STRIKEDOWN calls which hit your weapon. You gain an additional SHATTER per encounter.
  • All others: You gain the effects of Weapon talent 1 an additional time.

Improvised Weapon:

Your chosen weapon type is familiar enough to you that you can almost always find something that will work in its place up to a point. Mechanically, you can find an object that will work for you as a standard weapon of your chosen type with ten seconds of appropriate “searching” roleplaying.

One With Your Weapon

You may call IMMUNE to any disarm calls made against your chosen weapon.

Weapon Supremacy

  • Great Weapon: You may strike for TRIPLE with your chosen weapon. You may combine this with effect calls. You gain an additional SHATTER call per encounter
  • Mace/Hammer: You gain 1 SHATTER call per encounter.
  • Sword: You gain 1 REND call per encounter.
  • Axe/One-handed Spear: You gain 1 STRIKEDOWN calls per encounter.
  • Staff: You gain 2 DISARM calls per encounter.
  • Two-handed Spear: You gain 2 STRIKEDOWN calls per encounter.
  • Rapier You may strike for DOUBLE THROUGH with your chosen weapon.

Other Skills:

[Equipment] Swiftness

Gain an additional dodge while appropriately equipped.

[Equipment] Use:

You may use this item.

[Armour] Training:

Gain the listed number of additional armour hits when appropriately attired.

[Armour] Repair:

You may repair the listed type of armour between encounters.

Agile Fighter:

You may call IMMUNE to all STRIKEDOWN calls, and ignore the strikedown effect. You still suffer any damage component of the call.

Single Hand Focus:

Double the number of all offensive combat calls you gain through weapon mastery, talent and supremacy skills while fighting with a weapon in one hand and nothing in your off hand.

Single Hand Perfect Defence:

While fighting with a weapon in one hand alone, double your number of dodges.

Arrow Catching:

While you have a free hand, you may DODGE arrows.

Hardy:

You have +1 body hit

Tough:

You have +2 body hits

Absurdly tough:

You have +3 body hits

Iron Body:

You are immune to WEAKEN from all sources, even surgery or disease.

Resilience:

Your body is more adapted to massive trauma than the average individual’s. You have a death count of 120 seconds rather than 60.

Ambidextrous:

You may fight with any weapon you have the skill to use in both hands at once.

Weapon Catching:

You gain 1 DISARM call per encounter while fighting with a Main-Gauche.

Twin-Blade Rend:

As long as you have a weapon in each hand, you may call 1x rend per encounter.

High Pain threshold:

Rend’s duration is halved on you (to five seconds from ten).

Bulwarked Defence:

You ignore any “Through” component of damage calls.

Shield Bulwark:

You may resist 1x Shatter that strikes your shield per encounter.

Dampen Blow:

You may ignore any Strikedowns that impact on your shield.

Burly:

You may carry another person at a run, or a heavy armoured person at a walk.

Potent Blow:

You may call +1 damage on one attack per encounter.

Strong:

You have cabled muscles, allowing you to carry multiple people, or carry out feats such as climbing or jumping while in heavy armour without penalty. You gain an additional use of Potent Blow.

Strength of Arms:

You may call double with any weapon you pick up that is either under 36” or you have a “use” skill for.

Mighty:

Given five seconds of uninterrupted exertion, you may shatter any mundane object. You gain an additional use of Potent Blow.

Profession:

Gain an income of X between adventures. For a warrior, this should be something where brute strength or martial talent is useful

Expert:

Your income increases to X.

Contacts:

You have a number of appropriate contacts around your chosen profession, who can be called upon for information/favours at GM discretion.

Fearsome Renown:

Among any who pay attention in martial circles, your name will be known, and your prowess respected/feared.

Survival:

Extended periods on trail rations and sleeping in tents while carrying a heavy bag each day doesn’t bother you. You can take an additional watch at night, sleep in light armour, and travel in heavy armour without slowing the party.

Pack Horse:

You can carry sufficient additional weight to support heavy or spare equipment for a party within reason without penalty.

Seasoned Traveller:

The road knows no fear for you. You can either forced march in heavy armour by day, or sleep in it by night. If travelling without heavy armour, you can skip a single consecutive night of sleep with no penalty.

fighter.1346078768.txt.gz · Last modified: 2015/05/14 21:09 (external edit)