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priest

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Priest

This page only includes core priest skills, please go to one of the pages below to see all priest skills for the specific priest type.

Core Skills

Class Feature - Miracles and the Gaze of the Gods

Through bringing the gaze of their gods upon themselves, priests can invoke miraculous powers that can both turn the tide of a battle or achieve great wonders outside one. In order to invoke miracles a priest requires some amount of divine attention. Four times per adventure, priests can gain the Gaze of their god, allowing them to work any number of miracles in an encounter. In addition to this, ranks of the divine favour skill allow priests to work a limited number of specific miracles in every encounter. In both cases, invoking material requires a certain duration of religious roleplaying (chanting, praying etc.) before the effect occurs. This does not hinder the priest in any way save the distraction of trying to chant while fighting.

Light Armour Swiftness

+1 dodge while in light armour.

Light Armour Training

Gain the listed amount of extra hits while in light armour.

Tough

Gain two extra body hits.

Blessed Regeneration

Once per adventure, when you fall over through falling to 0 body hits, you may stand up ten seconds later on full body hits as your god re-invigorates you.

Holy Fervour

Whenever you are reduced to 0 body hits, you may continue fighting for 5 seconds before falling unconscious. Ignore any additional damage you take during this time (effect calls still affect you).

Divine Favour

When you purchase this skill, you also gain any one Miracle skill you could purchase of this skill’s level or lower. In addition to being able to use that miracle while channeling the power of your god, you may always use it ONCE per encounter. You still need to perform the appropriate amount of religious roleplay.

Intercession

Once per adventure, you may use any one miracle you know of level four of lower without preparation time.

Improved Divine Aura

Double the effect of your Divine Aura. In addition, you may invoke a miracle of up to level 2 once per adventure while not under the Gaze of the Gods. This is on top of the Level 1 miracle your initial aura granted you.

Congregation

You have a congregation to which you regularly preach. Tithes and donations provide you with an additional 9R between adventures. In terms of mechanic, this congregation is a small resource, but does not count towards the total number of resources you may have. You may choose to invest money in your congregation to upgrade it, at which point it does count towards your total number of resources. You should use the table below for upgrading your congregation. Upgrading the congregation does not cost any skill points.

Name Level Type Cost to upgrade Rules
Small Congregation1NANATithes and donations provide you with an additional 9R between adventures.
Medium Congregation3NA180RTithes and donations provide you with an additional 18R between adventures.
Small Church4NA540RTithes and donations provide you with an additional 27R between adventures. You have a reasonable standing in your church and some sway over your congregation. You have the resources to bless items, weapons, and armour as per the Holy Crusader “Blessed Weapon” skill (one per adventure).
Large Church5NA1080RTithes and donations provide you with an additional 36R between adventures. You have a good standing in your church and great sway over your congregation. You have the resources to bless items, weapons, and armour as per the Holy Crusader “Blessed Weapon” skill (one per adventure). If you have the church backing skill it now extends to Superior Weapons. Additionaly: You may hold a special extended ceremony to lay a permanent blessing upon an individual who fights for your church as a champion, this is a BIG DEAL, and is likely to end badly for you if your champion ever violates the strictures of the church or does something which the Church seniors disagree with. This is the same ceremony conducted on Level 4 Holy Crusaders, although the exact effects are likely to be different.

Church Backing

Your church views you as a valuable priest and member, and will provide you with any standard equipment you request (within reason). This also provides additional benefits in situations where the church’s influence could be useful.

Hierarch

You are one of the leaders of your church. This provides major influence within the city, and other effects at GM discretion.

priest.1392932773.txt.gz · Last modified: 2015/05/14 21:09 (external edit)