User Tools

Site Tools


resources:adventure:the_phantom_of_the_theatre

This is an old revision of the document!


The Phantom of the Theatre

Initial Brief

Up-and-coming playwright Clementine Clairmont is seeking relatively competent individuals willing to help investigate a manner most perplexing concerning the state of her theatre…

PCs

Adventure Summary

The party arrive at a predetermined spot, at which they are met with the flamboyant - and seemingly highly temperamental - Clementine Clairmont. After introductions, and brief admiration of each other's wardrobe, the players are led to an abandoned theatre out in flux, in which they meet - the players. However, no sooner do they learn that this troupe are preparing for a spectacular all-Wayfinder performance of Clementine's opus, FOUNDERS: A New Musical, then they are confronted by a belligerent volley of flux bats.

“He's here!” declares one player. “The Phantom of the Theatre!”

Having beaten back the bats, the players are sent to the store cupboard in search of some missing props - armed only with panicked instructions from Clementine, and a hand-drawn list frightfully lacking in specificity. Truth be told, the task is unmanageable even before every item in the cupboard begins violently laying siege to them. As is, the party make short work of the walking furniture, and recover at least half of the more recognisable items on the list.

When Clementine greets them once more, she seems oddly distracted - and strangely forgetful of previous conversations they have had. Nonetheless, this can clearly be attributed to distress over the recent disappearance of the troupe's leading lady, Diane Christee. The party, she declares, must travel to the lower levels of the theatre in order to recover her.

The journey downwards proves slightly trickier than anticipated, as the party find themselves facing a corridor full of traps - not of flux, it seems, but magical. Most escape unscathed, but Balthazar and Vermillion find themselves poisoned, with the immediate effect of being unable to communicate via any other means than singing. Balthazar performs a ritual to cure himself of this hideous affliction - which, being only minorly disturbed by Simone's attempts to devour the mana crystal this requires, is largely successful. Vermillion continues to sing - and indeed, getting into the spirit of things, even to rhyme.

They emerge into what can only be described as an underground flux lair. It is here that they are greeted by what is presumably the Phantom - but, according to Balthazar, shows more marks of being a mage than an Anomaly. The apparition soon melts into the air - and light falls on a previously darkened corner of the room. Here, they find Diane, the leading lady, who appears less than shaken by her plight: indeed, she murmurs dreamily about how dashing her abducter appeared.

It is at this point that the Phantom appears once more - this time, as a creature of flux. The players are able to hold off its attacks, and (albeit with major reluctance on their rescuee's part) haul Diane back up to the main theatre.

Here, they find the players having lunch, and are invited to join them. It soon transpires that Clairmont has no recollection of asking the players to investigate Diane's disappearance, despite having spoken to the party previously. Meanwhile, the props manager whispers to the party that she recovered a wig the colour of Clementine's hair that was clearly not part of the troupe's standard kit backstage.

Clairmont begins to question Diane on her disappearance, during which it becomes clear that not only was this not the first time Diane has had encounters with the Phantom - he has been singing to her every night! In a fit of pique, Clementine declares that Diane is fired.

… Unwisely, it seems. As soon as she yells this, the flux Phantom appears, and grabs Clementine with the intent of strangling her. Meanwhile, he unleashes a flux orchestra on the players. It is only when Diane is persuaded to tell him to stop that he calls them off - after disappearing with Clairmont in tow.

Debrief

resources/adventure/the_phantom_of_the_theatre.1474998754.txt.gz · Last modified: 2016/09/27 17:52 by emmab