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Class Feature - Wayfinding

You have the ability to manipulate and find routes through the Flux, the extent of which increases as you gain experience. You begin play with the “Find the Path” Skill. Many Wayfinder abilities will require you to have at least one hand free to make appropriate gestures as you focus your will.

Wayfinder Insights

Wayfinders with access to level 3 skills can begin to purchase skills from one of the Wayfinder Insights trees.

Skills

Find the Path

Once awakened to their talents, wayfinders gain an instinctive ability to navigate through the Flux. Possession of this skill allows a wayfinder to lead a group both through the Flux in an efficient manner, and to find a route to a patch of Consensus given a description of its location.

Repair the Form

The first art of Flux Manipulation wayfinder’s pick up is the ability to gradually speed their own healing while within it. While travelling within the Flux, you restore 2 body hits between each encounter. If the Wayfinder is not wounded, they can instead strengthen their body up to one hit higher than normal.

Know the Flux’s Touch

A Wayfinder can sense the presence of creations forged from the flux, be they objects created by another wayfinder, or a “living” being temporarily spat forth by it.

Inertial Barrier

While in the Flux, a wayfinder can nudge reality somewhat to shield themselves from harm. While travelling within the Flux, you gain FOUR armour hits, which may be restored with five minutes of concentration between encounters. This may be stacked with normal armour. Any armour hits you leave the Flux with remain until depleted, as you carry some part of the Flux with you.

Patch the Cracks

A Wayfinder can use the fabric of the Flux to effect temporary repairs to objects damaged within the Flux. A Wayfinder can repair a piece of armour or a shattered object given five minutes concentration between encounters. These repairs will rapidly undo themselves once the item leaves the Flux - an unfortunate who has forgotten that they repaired their sword this way might find themselves drawing a shattered blade from their scabbard when ambushed by thugs on the way to the pub.

Choose the Path

The Wayfinder gains some sense of the stabilisation of the Flux on the edge of their perception as they travel through it, and an ability to exert their will over this process. While they cannot cause entirely incongrous terrain to appear, they can nudge reality such that anything that would broadly fit the location lines the road ahead of them. Invaluable for traveling caravans. Mechanically, the Wayfinder can choose terrain to favour the party such that all travelling with them receive a DODGE per encounter.

Repairing Inertial Barrier

The Wayfinder’s ability to repair their barrier speeds considerably. By holding an empty hand to their chest, they can repair one armour point on their barrier every five seconds. You cannot heal your barrier by any means while outside of the Flux.

Durable Inertial Barrier

The Wayfinder’s barrier’s maximum armour hits improves to six points.

Restore the Form

The Wayfinder can rejuvenate themselves rapidly while travelling in the flux. Their between-encounter healing increases to four points, and if they are unwounded they can increase their body hits up to two higher than their maximum.

Lash Out

Early in their careers, Wayfinders begin to instinctively lash out at the eyes of their foes with ribbons of formed Flux. Twice per encounter, while in the Flux, they can call BLIND 5 on a foe that just struck them.

Concealed Arts

You can conceal the obvious visible effects of your Flux abilities. Anyone who is not a Wayfinder will not see any visible effects of any of your Flux-based abilities - Lash outs and Concussive bolts will seem to hit them out of nowhere, and anything you summon or create will be visually indistinguishable from the real thing. Even a Wayfinder with “Know the Flux's Touch” will only be able to notice your powers if you use a proactive combat ability - your barrier is not visible to them.

Concussive Bolt

The Wayfinder can shape the Flux into a bolt of force to cast at their enemies. The Wayfinder needs to raise an unoccupied hand above their head for fifteen seconds to gather this, then roleplay hurling it at an enemy, causing a STRIKEDOWN.

Heal The Flux Flesh

The Wayfinder can rapidly heal any creature formed entirely out of the flux, fully healing it over thirty seconds or calling HEAL 2 after 10 seconds. If it's on its death count, it stops while this healing is being applied. You need to be in constant physical contact with the creature in question.

Flux Summoning

Given considerable time to concentrate, the Wayfinder can shape a living, thinking creature out of the flux. The creature is loyal to the Wayfinder and will follow their orders, even if they're suicidal. If it runs out of body hits, it will fade away over the next thirty seconds. This process is mentally exhausting, and can only be done once per LARP. The most obvious use is summoning some sort of combat gribbly, but other uses are certainly possible. The creature summoned will persist for at least a few hours, then as long as attention is paid to it if it leaves the Flux.

Resilient Inertial Barrier

The Wayfinder’s inertial barrier improves to 8 hits.

Shake Reality’s Fetters

Once per adventure, the wayfinder can temporarily shatter the Consensus’s hold on a small area, turning it into Flux for as long as they remain conscious and present. Striking at reality does not come cheap, however. For the rest of the adventure, the character feels on edge and threatened while outside the Flux, and while outside the Flux they cannot be healed above two body hits (though they do not lose any they had on using this ability, nor any they had while leaving the Flux later in the adventure).

Alternatively, a Wayfinder can use this ability while already in the Flux to turn it into something…further from normality. The area becomes somewhat more dull, and all features somewhat less defined and notable. Wayfinders in the area will have much more ready access to their offensive calls, doubling the number of uses of Lash Out, and halving the time taken to use any offensive ability that requires charging. This state is very unstable, and will always end after the current encounter.

Destabilisation

The Wayfinder is sufficiently in tune with the nature of reality that they are capable of rending the Consensus apart, bringing the Flux to an area. This requires thirty seconds of concentration to prepare. The radius will vary depending on a variety of factors, but can be expected to be anywhere from fifty metres to a few hundred (and may be smaller if the user wishes). Acryn’s council have made it clear that anyone proven to have done this within city limits will face immediate and permanent exile. Whispers within the Wayfinder’s guild suggest that the use of this ability has a permanent and debilitating cost.

Additionally, this ability can be reversed in order to slow the speed which stabilised flux returns to its natural form. A Wayfinder can choose to significantly extend the duration of stabilisation in their wake, with durations up to a week possible.

Airblade Shaping

The Wayfinder can form the air itself into knives to slice at their enemies. The Wayfinder needs to place two empty hands flatly together for fifteen seconds as they gather the material needed to form the blade, then hurl it at an enemy, guiding it with their will towards a weak spot, and calling a REND.

Tear the Flux Flesh

The Wayfinder can flay apart creatures formed from the Flux. The user should extend an open palm towards the target for five seconds as they perceive every aspect of their form, and then grip their hand into a fist as they begin to tear their target apart. As long as they keep their hand gripped, they may call a SINGLE against the target every five seconds.

Restoring Inertial Barrier

By holding an empty hand to their chest, the Wayfinder can fully restore their inertial barrier in ten seconds, as long as they are not struck during this time.

Flux Resurrection

If the Wayfinder is killed in the Flux, they will reform over the course of a few hours. This will have Side Effects.

Annihilation of Form

The Wayfinder improves their ability to rend flux creatures, increasing Tear the Flux Flesh’s damage to a DOUBLE every five seconds. In addition, the caster can render the very fabric of existence hostile to a target with a thought, allowing them to use this ability for a SINGLE every five seconds against non-Flux created targets while in the Flux.

Permanent Stabilisation

The Wayfinder may permanently stabilise a stretch of Flux, essentially creating a new band of consensus. Use of this ability will come at a significant cost.

Flux Shaping Abilities

In general, these abilities take sufficient time to use that they will either be carried out between encounters OR be the focus of an encounter as a party protects a Wayfinder trying to create something. Basic timeframe to create things is about five minutes. Items created through Flux shaping will usually dissipate within a few hours of leaving it, unless it is constantly observed. However, it they are created in a patch of stabilised flux where it would make sense for them to be found, then there is a chance they will persist in the consensus. For example, if you shape yourself a bushel of apples in the middle of the desert, they will almost certainly depart when you leave it. If, however, you do so in a verdant orchard, they may well persist in the consensus.

Flux Shaping - Items

The Wayfinder can create standard equipment or provisions from the Flux.

Flux Shaping - Landscaping

The Wayfinder can reshape stabilised Flux into minor geographical features (i.e. grow a tree, create a pile of boulders to hide that awkward corpse), or create walls and small buildings.

Flux Shaping - Worldshaping

The Wayfinder can create larger geographical features - hills, small forests, rushing rivers - or significantly larger buildings, such as castles or city wall sized fortifications. With significantly more preparation (30 mins-1 hour) The Wayfinder can set off natural disasters within the Flux. Earthquakes, lightning storms, tornados, falling rocks from above.

Other Wayfinder Skills

Tough

You have +2 body hits

Light Armour Swiftness

You gain +1 dodge while in light armour

Light Armour Training +1

You gain 1 additional armour hit from wearing light armour.

Guild Membership

You are a member of the Wayfinder’s guild, and have a membership card to prove it. Due to various deals and customs, guild members tend to get paid a premium of 10 Acra on top of normal pay whenever hired for a job involving Flux travel. Membership is also a basic indicator that you can do what you claim while seeking employment

Solid Reputation

Your name is known among Mercantile and Guild circles as someone who can provide wayfinding services. In addition, the premium you are paid due to the Guild increases to 20 Acra.

Guild Backing

The Guild is actively behind you as one of their higher tier members. Major job offers will come your way, and the Guild is willing to go out of its way to smooth over any legal or financial difficulties you may experience.

Guild Councillor

You are sufficiently advanced within the guild to play a part in running it. You will have access to their accumulated studies of the Flux, and will be first in line for any massive contracts. In addition, the premium you can charge for your services increases to 30 Acra.

wayfinder.1373712340.txt.gz · Last modified: 2015/05/14 21:09 (external edit)