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user:4d_enthusiast:pc:peter_kally

Peter Kally

Background/Bio

Peter generally values a feeling of independence, and doesn't mind being by himself. Although he doesn't usually do so for long, before the upheaval he frequently went wandering into the wilderness to go hunting. That's less often practical now, both because of the danger of th flux and because his family were forced to move to Acryn from their relatively isolated village after the upheaval, but he hopes that by developing his wayfinding abilities, he will be able to travel further into the wilderness, as he was able to before. He slightly resents being a member of the guild, but the advantages of contact with other wayfinders is to great to give up. His personality is generally laid-back but inquisitive.

He has a restraining order against him going within 100m of the Clocmakers' Guild's headquaters or any of their golems.

When he sleeps his bones leave his body and to the bidding of the Ivory Prince but always return before dawn.

Stats

Class: Wayfinder

Background #1: Craft

Background #2: Survival

Skills

Wayfinder:

  • Find the Path
  • Know the Flux's Touch
  • Inertial Barrier
  • Patch the Cracks
  • Repair the Form
  • Choose the Path
  • Lash Out
  • Flux shaping (items)
  • Repairing inertial barrier
  • Restore the form
  • Flux shaping (landscaping)
  • Heal the flux flesh
  • Durable inertial barrier
  • Flux shaping (worldshaping)
  • Tough

Master shaper:

  • Unmaking
  • Flux Masterwork

Survival:

  • Survivalist

Craft:

  • Crafter 1
  • Crafter 2

Total spent: 20 Unspent: 0

Undead nonsense

He's undead except for the flesh of his left arm, which was restored by a Tender miracle. He doesn't suffer the usual cravings (due to more help from the Tender). He looks quite normal and isn't rotting (something to do with the Well Meaning?). His skeleton belongs to the Ivory Prince and leaves his body when he sleeps to do the prince's bidding. At this point he doesn't really mind undeath as the worst parts no longer trouble him, and the lack of usual requirements for life is rather convenient.

Weapons

  • Standard buckler
  • Standard shortsword

Equipment

  • Standard Light armour (leather), which locks in place from the outside and had additional attachment points.
  • 135 Riel

Hits

  • 7 body
  • 2 armour
  • 6 flux

Adventures

user/4d_enthusiast/pc/peter_kally.txt · Last modified: 2017/10/28 18:14 (external edit)