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user:michaelc:pc:carl_terrec

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Carl Terrec

Background/Bio

A student at the People's College, Carl doesn't tend to wave his nobility around too much, though he's happy to throw his money around to help those in genuine need.

Stats

Class: Mage (Fracturing / Consumption)

Background #1: Noble

Background #2: Weaponry: Staff

Skills

  1. 1 Wealth (noble)
  2. 1 Use staff
  3. 1 Use Implement (staff)
  4. 1 Mana Sense
  5. 1 Minor Ritual Casting
  6. 2 Distill Mana
  7. 3 Retrieve Implement
  8. 1 Primary Rite 1: Fault of footing
  9. 1 Primary Rite 1: Faults Unveiled
  10. 2 Primary Rite 2: Sapping Steel
  11. 2 Primary Rite 2: Fault of Memory
  12. 3 Primary Rite 3: Fault of Temperance
  13. 1 Secondary Rite 1: Tongue of Newt
  14. 2 Secondary Rite 2: Acidic Transformation
  15. 3 Secondary Rite 3: Arthroid Form
  16. 2 Channeled Spell (primary)
  17. 1 Protomana Tolerance 1
  18. 3 Protomana Tolerance 2
  19. 1 Tough 1
  20. 3 Tough 2

XP remaining: 0

Equipment

  • Standard Light
  • Standard Staff
  • Ruby staff (master crafted, +1 mana for store mana, Implement)
  • Mana crystal x1
  • Plug the Flow of Life x2

Money Income: 30 Ac Current: 155 Ac

Metaphysical deformities Clockwork eye effects:

  • Scribing - three times per adventure he can call a resist to any level 1-4 spell
  • Wounding - 3 times per adventure he can strengthen himself
  • Binding - any time he takes a DISARM the arm holding the weapon will also fall off, this will require a surgeon to fix
  • Fracturing - the first time in any adventure he takes a REND he will explode and fall to 0 hits, calling a MASS TRIPLE STRIKEDOWN

Adventures

Notable deeds:

Aided in partially stopping a plot to assassinate Vincta Terrec, though it left Vincta severely wounded from the effects of Limb Drop (But First They Must Destroy).

user/michaelc/pc/carl_terrec.1367661668.txt.gz · Last modified: 2015/05/14 21:09 (external edit)