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user:michaelc:pc:carl_terrec

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Carl Terrec

Background/Bio

A student at the People's College, Carl doesn't tend to wave his nobility around too much, though he's happy to throw his money around to help those in genuine need.

Stats

Class: Mage (Fracturing / Consumption)

Background #1: Noble

Background #2: Weaponry: Staff

Hits: 9+2

Skills

  1. 1 Wealth (noble)
  2. 1 Use staff
  3. 1 Use Implement (staff)
  4. 1 Mana Sense
  5. 1 Minor Ritual Casting
  6. 2 Distill Mana
  7. 3 Retrieve Implement
  8. 1 Primary Rite 1: Fault of footing
  9. 1 Primary Rite 1: Faults Unveiled
  10. 2 Primary Rite 2: Sapping Steel
  11. 2 Primary Rite 2: Fault of Memory
  12. 3 Primary Rite 3: Fault of Temperance
  13. 3 Primary Rite 3: Fault of Earth
  14. 3 Primary Rite 3: Faultlines
  15. 4 Primary Rite 4: Fault of Focus
  16. 1 Secondary Rite 1: Tongue of Newt
  17. 2 Secondary Rite 2: Acidic Transformation
  18. 3 Secondary Rite 3: Arthroid Form
  19. 4 Secondary Rite 4: Infusion
  20. 2 Channeled Spell (primary)
  21. 1 Protomana Tolerance 1
  22. 3 Protomana Tolerance 2
  23. 1 Tough 1
  24. 3 Tough 2
  25. 1 Scholar
  26. 3 Draconic Insight
  27. 4 Draconic Influence
  28. 2 Arcane Learning

XP remaining: 0

Equipment

  • Standard Light
  • Standard Staff
  • Ruby staff (master crafted, +1 mana for store mana, Implement)
  • * 1/encounter +1 damage
  • * 1/encounter strikedown]
  • * At the cost of an extra protomana when fault of footing is cast the staff explodes into a whirling storm of Ruby Shards (and does not lose any mana stored within). The Mass Strikedown is converted into a MASS REND. For the duration of the encounter the wielder may every five seconds call a REND to anyone in the original area of effect as the storm of shards continues to boil around them. If the wielder moves at all the effect ends.
  • 'Geometries of Death' ancient tome written by the Arch-Mage Oooberous describing the darker secrets of fracturing magic, the learning within allows fracturing rituals to be cast with one less mana
  • Mana crystal x3
  • Plug the Flow of Life x2
  • Restoration of the Flesh x4

Money Income: 45 Ac Current: 5 Ac

Metaphysical deformities Clockwork eye effects:

  • Scribing - three times per adventure he can call a resist to any level 1-4 spell
  • Wounding - 3 times per adventure he can strengthen himself
  • Binding - any time he takes a DISARM the arm holding the weapon will also fall off, this will require a surgeon to fix
  • Fracturing - the first time in any adventure he takes a REND he will explode and fall to 0 hits, calling a MASS TRIPLE STRIKEDOWN
  • Fractures now cover him so he looks like a cracked porcelain doll. In his chest Is a black fissure that seems bottomless (OC: anything hurled within can be assumed to come under control of the Dragon Valknut…this is not the same as it being destroyed). In some way a shard of the fractured Titan's power has become lodged within him. It spells his doom but he may call upon its energies. (Epic tree: Arcane Curse)

Adventures

Notable deeds:

Aided in partially stopping a plot to assassinate Vincta Terrec, though it left Vincta severely wounded from the effects of Limb Drop (But First They Must Destroy).

user/michaelc/pc/carl_terrec.1373713248.txt.gz · Last modified: 2015/05/14 21:09 (external edit)