For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
This is an old revision of the document!
In recent weeks, posters have been seen up around Acryn advertising the services of the “Adventurer’s Guild”, an enterprise by which the common people can have their needs and troubles taken care of by a party of adventurers, with all of the logistics of hiring a party taken care of on their behalf.
Now, more posters are seen:
—
~ADVENTURERS WANTED!~
The Adventurer’s Guild of Acryn seeks brave and capable adventurers willing to quest in search of a missing cat.
Both strength and cunning may be needed. Travel expected. Logistical support provided.
Expected danger: 2/9.
Pay: 27R ea.
Those interested should gather at the Adventurer’s Guild, Mosia Lane, Merchant Quarter, at Noon of the Eighteenth day of the month.
Upon leaving the house of their employer the party is almost instantly set upon by thugs looking for the cat, sure that the party must be denying them information when the party plead general ignorance. Trying to put aside Dr Morbis's horrific experimentation on one of their assailants the party discover their intended dropoff point and follow it up. There they find a guild wayfinder acting on behalf of a higher up in the guild for reasons totally unknown to him asked to recover this cat. Whilst he offers to pay them and bring them into guild employ so long as they sign the appropriate documents the party are suspicious of the mysterious motives of James Walker the authorising wayfinder and try to get a meeting with him at the guild to be promptly turned away at the front desk for trying to get some of a very busy man's time whilst spouting nonsense about a cat.
Trashing the bar and fighting past the pirates the party catch up with Booker in the dark basement, conversing with a man and a cat. After hearing about Hunter's relationship to both “that witch” and “dad” he comes to the realisation that Hunter is a creature like him, a consciousness created by wayfinder powers. Hearing about “dad's” desperate desire to contact him, he agrees to come with them bringing his mute companion
On return to Acryn they re-unite Hunter with the wayfinder who created him, James Walker, who seems confused by the newly talking nature of his cat. He pays the party 27riel for the recovery of his ¿child? and is vaguely offended by Glassinger's implication that he stole the cat in the first place, sending them away looking vaguely unimpressed and promising to catch up with Hunter when he is done with his paperwork.
They then return with Hunter to Elizabeth and Booker introduces Hunter to his one time carer. Providing the metaphor that Hunter's changes and maturity were like a child growing up, though Dr Morbis's suggestion is that it's like someone has stuck a brain in her cat. She accepts Booker's explanation & Hunter agrees to come back to visit occasionally. They then visit the Adventurer's Guild and collect the remainder of their 27 riel.
Hunter agrees to meet with the rest of Booker's family.
Total payment 54 riel each + contractual bonuses - bribe spending from advance