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resources:adventure:clan_wars

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Table of Contents

clan wars

Initial Brief

The Darrish family are looking to hire independent troubleshooters to help a trade partner resolve a domestic matter severely impacting profit margins. Applicants must be competent, discrete and willing to travel.

PCs

Debrief

The party fight there way through Ocean storms and anomaly attacks to eventually reach the isle of the old ones in time for the trial of Larissa. Larissa herself they meet on the gauntlet on the way in floating upon a raft her own ship also having been wrecked in a storm.

The parties testimony combined with the fact that they have the true culprit in custody swiftly leads to Larissa's acquittal. Mevaris is put upon a raft and given to the maw whilst the two previously warring clans put aside their differences and both begin to strong arm clan Kedmal into paying them reparations. A party is held afterwards to celebrate the cessation of hostilities.

Marlo arranges for the shipments of mana to continue now that the issue has been dealt with and arranges for Hugh's ship the crimson mother to take a shipment back to Acryn upon their return in exchange for a cut. Hugh manages to persuade the cabin boy he was using to navigate the deep flux to stay on his ship luring him with promises of exploring the world.

Armand meanwhile negotiates a trade contract of his own between House Cargan and clan Leraki hoping to break the growing Darrish monopoly on trade with the south. Armand also attempts to form an agreement with Hugh concerning protecting this trade but this turns out to not last very long.

Darius meanwhile has his eyes set upon the Tome of the deeps which rests in the center of the temple.

resources/adventure/clan_wars.1468760084.txt.gz · Last modified: 2016/07/17 12:54 (external edit)