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A Cold Sweat

Initial Brief

Pippa Hartigan, a supply agent for the Alchemists Guild, has put out a notice for agents willing to travel to Caul to ensure the prompt delivery of a consignment of alchemical reagents which is already several weeks delayed.

Payment will be a generous 50R upon successful delivery of the complete shipment.

PCs

Adventure Summary

Heading off to Caul and searching for potential causes for a caravan to be lost, the group encounter flux bandits who have taken prisoner a travelling merchant. The brigands are soon dispatched and the grateful merchant on her way to Acryn. Once they reach the bluepeaks their route takes them through a settlement recently immolated by the passage of the Sundarshava, there they are assailed by the ragged spirits of the dead but they manage to prevail, destroying the tormented souls of the murdered villagers.

Finally reaching Caul they attend the offices of Ludmila & Family and determine that the consignment has been delayed whilst they wait for a delivery of Troll Sweat, which is now very late indeed. The party agree to investigate and Ludmila promises a small bonus if they ensure that she can complete her contract. Whilst besieged by the proprietor's children Henry ends up consuming an alchemical mixture offered by one of the youngsters. This proves to be a mistake.
Not wanting to get lost in the mountains they spring for a competent local Wayfinder named Klaus.

Travelling back to the Bluepeaks, the group encounter a drunken rabble of Caulishfolk led by a couple of ornery devotees of the Lord of the Rock. The louts harass the party and eventually kick off, whereupon they promptly get demolished by the experienced adventurers. The Caulish slink off vowing revenge, but Mar berates them warning that she will report their bad behaviour to the Temple upon her return.

Further into the mountains the group is attacked by a number of flux clanspeople wanting to sacrifice them to the spirits of the mountain. After they deal with the doppels Klaus explains that such clans did once inhabit the mountains but that before the upheaval they well in decline and the practice of human sacrifice virtually unknown except the imaginations of the cityfolk.

IN PROGRESS

Debrief

After the rocks settle, Rafe finds Mar tending to a badly injured Sasha. A healing potion stops the worst of the damage and the warrior begins to carry the girl home whilst Rafe locates a bucket and eventually manages to scoop McWizard out of the debris.

In Dunsroamin the party are warmly greeted and offered hot baths and strong spirits. The villagers are overjoyed to have Sasha returned, and to hear that the hunt was successful, though saddened by the loss of one of the adventurers. Rafe tries to persuade the trollhunters that with their skillset they could make a good (and considerably less dangerous and unpleasant) living working for him in Acryn. Most of the grizzled hunters seem disinterested though Vlad and the other youths appear to be considering the proposition.
Their business in the mountains done the group set off down the mountain, the maddened Magesterium mage trussed up for the journey back to the Acryn authorities. For all their efforts they have just two drops of Troll Sweat- Jon's and Henry's having been lost.

In Caul they bid farewell to Klaus and deliver the tears to Ludmila who pays them the agreed bonus and then puts them on a caravan headed straight for Acryn along with the rest of the consignment. Anders takes the opportunity to check in at the Temple of the Rock and informs the priests of the disgraceful conduct of those they encountered in the foothills. She is assured that some time in the Toil Mines will get the drunkards back on the path of diligence.

Henry finds himself waking naked outside a mineshaft in the lower hills around the Bluepeaks. A concerned miner comes over to check if he's alright at which point Haldrad attempts to mug him for his clothing; at this the strange fire burning in his body lashes out and as the miner flees from this nude maniac Henry heads off to find his way back to civilisation.

On the route back to Acryn the rest of the group are surprised to find a naked Henry marching south. He immediate slugs McWizard and after a brief friendly-ish scuffle they all head onwards toward the city. Jon examines the flames in Henry's wound and reassures him that his condition seems reasonably benign at least compared to having a damaged soul.

The party negotiate hard with Ms. Hartigan who proves to be quite stubborn about chains of responsibility and the terms of their existing contract, but in the end she agrees to provide a small bonus in exchange for their unexpected efforts.

Consequences

The party are paid 10R by Ludmila & Family and 60R by Ms. Hartigan of the Alchemist's Guild.
They will also each recieve a 15R bounty for bringing back a live Magesterium wizard for the Brotherhood to vivisect interrogate.

Henry

Having been 'saved' by Ghost Fire, Henry now finds that an eerie flame burns within his body. Visible from the gaping wound in his arm and from his mouth when it is dark, the inner fire will burn up anything flammable that Henry consumes, and once per adventure he can burn out a poison by taking a dose of lamp oil (costing just 1R).
On the downside anything that threatens to douse his flame is extremely bad for Henry, so environments that are extremely wet or cold will impose a WEAKEN.

He is also now under a much more potent Geas to help those lost underground. Attempting to abandon one in need or bring harm to any miner will result in an immediate REND followed by SINGLES every 5 seconds until the behaviour ceases.

McWizard

From consuming a quantity of sweat fresh from the beast's nape and attempting to gain knowledge from the Rite of Consumption, Jon has opened himself up to an Arcane Curse and may take skills from the Epic Tree.

Anders

Something something Rock something. (To be discussed with LARPO)

Rafe

You have managed to recruit a couple of the younger trollhunters to your employment. When you call in your forces against an enemy group including a huge, monstrous foe then you gain two ranged RENDs in addition to their normal calls.

resources/adventure/cold_sweat.1409436949.txt.gz · Last modified: 2015/05/14 21:08 (external edit)