For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
An anomaly built around a tale of a man who threw away his humanity to become something more and less than human. He recognises the power that stories can contain, and believes that all should become defined by them instead of tied down by the reality of Consensus. Aided by various anomaly-like beings he has created, he travels the lands in search of those who are unique and have a well-defined story to them.
His abilities allow him to strip away the Consensus reality of those he meets, turning them into stories with a will; effectively anomalies. In exchange, they may realise the full potential of the stories that are told of them, and what people believe of them. Simply put, he gets rid of all of the unnecessarily firm definitions that tie people to reality and stop them from being what people believe they should be. This process works far better on those who have a general schtick that people generally believe about them, and so he searches for those who are unique and would be suitable candidates for the process and offers them the power in exchange for working with him.
It was he who was responsible for the change to the Jester, having taken his humanity away and made him into entirely the thing that people believed of him.
The anomalies created by the Abnegator include (but are not necessarily limited to):