For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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Class: Skirmisher
Backgrounds: Merchant, Bounty Hunter
Combat Path: Mercenary
Hits: 5+5
Calls: 6xDODGE, 2xENTANGLE, DISARM, IMMUNE STRIKEDOWN, 2xQUINT STRIKEDOWN (Escalation)
Postal Corps: MASS QUINT STRIKEDOWN MONSTERS or MASS DOUBLE REND MONSTERS or 4xREND, DISARM, or WEAKEN
Damage: Subduing Doubles
Income: 147 Riel
Skirmisher Skills
Mercenary Skills
Background Skills
Any priest of the Leader who attempts to use the power of the Leader to aid you will instantly be excommunicated. Furthermore, any priest of the Leader who attempts to fight you will instantly gain the gaze of the gods for that encounter and gain a free use of the intercession skill even if they don't possess it normally. Creatures and beings directly associated with the Leader will attack you on sight and will be STRENGTHENED when they do so. This quirk can only be removed by the deity themselves or by receiving a blessing from a large church of the Leader.