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Ragnar Thane

Background/Bio

Claiming to hail from a nation far to the south, Ragnar was found washed up on a beach a few weeks after the unleashing of the Upheaval. With nothing but the vaguest memory of his reasons for coming north Ragnar quickly found a home in the Church of the Leader, its views seeming to chime with those of the distant land from which he hails.

The Thane Academy for Gifted Children

Ragnar often encounters children lacking parents on his travels and is a strong believer that Children are the future, even if that future is a blasted, arcane wasteland.

His Church has expanded into a vast orphanage and training academy where he teaches the children about the importance of ambition, the value of self-determination and the evil of altruism.

Most of his wards go onto to become adventurers of some description.

Stats

Class: Leader Priest

Background #1: Dabbler Mage

Priest Skills

  • Rapier use
  • Rapier Talent 1
  • Rapier Potency
  • Rapier Finesse
  • Tough
  • Tough
  • Blessed Regeneration
  • Divine fervour
  • Large Church - The Thane Academy for Gifted Children
  • Church Backing
  • Hierarch
  • Divine Favour 1 - drop your weapon
  • Divine Favour 2 - Cower before me
  • Divine Favour 3 - you dare not strike me
  • Improved Divine Aura
  • Divine majesty (now Blasphemy)
  • Miracle 1 - drop your weapon
  • Miracle 2 - hear me!
  • Miracle 2 - Instill Might
  • Miracle 3 - Cower before me
  • Miracle 3 - Cease your deceptions
  • Miracle 4 - you dare not strike me
  • Miracle 5 - Unending Fevour
  • Touch of Divinity
  • Miracle
  • Organisational Talent

Dabbler Mage

  • Spell Power - Closed Eye
  • Protomana tolerance
  • Mana sense
  • Spell Power - Symbol of creating
  • Greater Spell Power - symbol of storms

Misc

  • Greater forms - way of the raptor

Epic skills

  • Competent Thief
  • Divine corruption
  • Ultimate Corruption
  • Ensnare minion
  • Contacts (Church of the Builder, Church of the Warrior)
  • Personal Champion
  • Primal Aura
  • Archetypal weapon
  • Special Move - Shatter
  • Declaration of Intent

Resources

  • Large Church
  • Training Academy (provides fodder for the Adventurers Guild)

Equipment

  • 135 riel
  • Feathers from a raven
  • fire resistant gloves
  • forbidden peace blade
  • strangely reflective blade
  • 1 x master crafted rapier
  • 2 x superior rapiers
  • 1 x superior greatsword
  • 1 x superior light armour

Wibble

  • 1 resist strikebound per adventure
  • Church Blessing - Divine aura can resist Fear or Dominate
  • Evil Arm

Stats

  • 9+3
  • 1 dodges
  • 2 Disarm/weaken & 1 blind 5 per adventure
  • 1 Shatter
  • +1 weaken per encounter from blessed weapon
  • +1 Disarm/weaken per encounter from mastercrafted weapon
  • Once per adventure champion:8+4, Singles, 3xWeapon Calls
  • income - 36 riel

Adventures

user/olivers/pc/ragnar_thane.1481464257.txt.gz · Last modified: 2016/12/11 13:50 by olivers