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Kingdom Come III - Heirs and Graces

Initial Brief

Acryn teeters on the brink of chaos. The rule of Arcus Blackthorn is plunging the city into a maelstrom of instability, hyperinflation and the flux. As the king presses ahead with ever more ludicrous, self-aggrandizing infrastructure projects, the city appears to be almost entirely bankrupt, with the guilds hoarding their cash and foreign nations refusing to accept notes of credit from the treasury. In the slums whispers circulate of the coming of a true leader, while outside the city travelers have spotted several armed battalions of troops heading north. In the wake of seventeen separate assassination attempts upon the royal person in past week, a herald of the king is heard in Acryn's great square proclaiming the following:

“By order his most Imperial majesty- Arcus I, high-king of Acryn - his most devoted and skilled subjects are hereby summoned to his divine presence for inauguration of the Order of Thorns five days hence. His ro….”

The proclamation is cut off at this point by a brink-to-the-back to the head thrown by a member of an angry mob.

PCs

Debrief

The party are hired by ‘King’ Arcus to hunt down and capture the Salic heir, whispers of which have been heard throughout the city in recent weeks. Needless to say the party aren't necessarily going to play along with this in the long term, but they agree to take the mission. The betrayal begins almost immediately when Harlon is briefly stopped by a civil service contact, posing as the King's butler, and is given a black ring he is told he must wear.

Journeying to the village of Scumwick, where the Cargan invasion force is rumoured to have made camp, the party find it abandoned, the army having moved out and the remainders 'vanished' by the civil service. Vincent and Kjell go ahead and find Felip Caulson waiting for them. He informs them that Acryn will have no monarch and the council must be reinstated for the good of the city. He will point them in direction of the heir, who has accompanied Faria Carver to complete some sort of ritual in the ancient royal palace, but tells them that they will bring the heir to him: to once and for all end the Salic line. Vincent and Kjell ambiguously agree and Felip vanishes before the rest of the party arrive. Tracing the mysterious heir, the party head back to Acryn, briefly stopping to break the levies erected by the King's engineers in an attempt to divert the river to the water features in his new gardens (which is being built over the poor district). In doing so they appease the river spirit Lifegiver by promising to enlarge his shrine and to pour Arcus Blackthorn's blood into the river as an offering once he is deposed.

The party make their way underground, to the royal palace beneath the council building. Breaking through the magical wards erected by the council deep in the palace, the party find themselves in an even more ancient ruin, one that must have stood in the times of the Founders themselves. Here they meet the still living Chiara Walker, who having resurrected herself using the power of the flux one too many times, is now quite mad and bent on revenge against Arcus Blackthorn. She tells that party that all sides have vested interests. The Civil Service serve the traitor and will see their vision for the city fulfilled at any cost, while the Cargan's want the restoration of their theocratic kings. She doesn't care. If they bring her the heir she'll use their likeness to get close to Blackthorn and end him. She won't stand in their way whatever they chose, but she will have her revenge. Simultaneously, the party spend some quality time doing brain surgery as the Leader’s influence causes Jarred's lying skull to begin to burn. Jarred's life is saved by Kjell's brain surgery and Gidner's alchemical expertise, but only just and his head is replaced with that of a Caulish golem. On the bright side they finally succeed in the purging the malevolent influence of the Demiurge from Jarred’s mind through the use of Harlon’s magic.

The party venture deeper into the complex and find a great chamber where four magnificent thrones, along with a destroyed wreck that once must have been a fifth, sit. Here they find a gateway to what appears to be realm of the Leader: a beautiful, idealised Acryn, though one devoid of any life.

Passing the trial of leadership they climb the steps to the titanic palace from whence Kjell feels the raw power of the Leader flow. At its summit the party find Faria Carver and the elusive heir completing a pilgrimage to this place of power. As the heir rises it is revealed to be Vincent's twin sister Vicionia Cargan, thought dead but apparently raised in secret as a blacksmith and nurtured by Faria Carver to become the next Queen of Acryn.

The party debate long and fervently about what is best for the city until Harlon magically sends word the Civil Service about what is occurring. His ring blessed by the Traitor burns with shadowy power as the fifth of Acryn's founders manifests within the realm of the Leader. As Faria's paladins are sucked into the darkness the party manage to fend off the presence within the blackness.

Tempers fray and accusations fly until Kjell opens the great golden doors of the palace and the power of the Leader washes over them, striking all dumb and granting Kjell the power to officiate the debate. In the end he decides that Vicionia is not ready to rule and withholds the divine mandate from her. Clearly angry and not revealing if she accepts his judgment she, Vincent and Faria make to leave, but Harlon, unwilling to let Faria escape, unleashes his calamitous sorcery. Arcane sigils blaze in the golden firmament of the Leader’s realm as a beam of energy strikes the summit of the palace. Vincent and his sister are hurled from the pediment as the realm of the Leader begins to disintegrate and Kjell feels the terrible wrath of his god unleashed. Harlon chases after Vincent as the others are assailed by a manifestation of the Leader’s fury: a great silver raven. To survive Kjell calls upon the power of the fifth founder and in doing so is cast from the Leader's favour, but they are alive.

Vincent flees with his Sister back to the mundane world only to find that Arcus Blackthorn has set a diabolical trap. It seems he has known about Vincent's heritage for some time and was sure that the best way to find a Salic heir was to use another. Holding Vicionia at dagger point he tells Vincent that by marrying the Cargan heir apparent he can force the Cargan's to ally with him, securing the throne. Rather than subject his sister to the nefarious machinations of Blackthorn Vincent nobly offers himself instead, a deal Arcus is willing to accept given that Vincent is the slightly older twin and arguably more legitimate. He grabs Vincent and whisks him away through the flux with a cry of 'Checkmate!', shaping reality in an oversized and deadly game of chess (though he appears to have a poor grasp of the rules).

The rest of the party emerge several minutes later to find Faria and Vicionia fending off the giant chess pieces. Together they beat the game and reality returns to normal as the flux recedes.

It is agreed that Vincent must be rescued and Acryn freed of the tyranny of Arcus Blackthorn, even if that means working together. Faria and Vicionia return to the Cargan forces mustered outside the city, while the remains of the party head out into the city to build what support they may.

Drawn by sounds of horror, the party head to the temple of the Leader where they find priests and worshipers in shock. The great altar -reputed to be the foundation stone of the first temple to the Leader erected in Acryn- has broken in two, the fracture running the length of the nave of the church. Unable to contain his anger at Harlon’s refusal to accept responsibility Kjell names and condemns him publicly. As the furious crowd prepare to tear him apart Harlon leaps upon the altar and reveals his true form. Perhaps it is a miracle, or perhaps the chains were merely weakened by the tremor that broke the altar, whatever the reason the ancient golden symbol of the Leader above the altar breaks free of its moorings and impales Harlon directly through his heart, pinning his corpse to the altar.

In Castle Blackthorn Vincent finds himself imprisoned in an inescapable ever-shifting jail. Though Arcus provides many luxuries it is clear that he has villainous plans for Vincent, not least of which is the blasphemous wedding he intends to unite House Blackthorn and House Cargan. Unable free himself Vincent amuses himself with wine and setting clawfiends on Arcus’ narcissistic harem, even managing to severely maul the King himself.

The rest of the party are not idle. Kjell retreating to the temple of the Founders as he mourns the loss of his god’s grace.

In secret, Jarred conveys Harlon’s soul tome away until Harlon’s magics return him to life. Casting off the last shackles of humanity Harlon works a magic which refines his alien nature and forever changes himself into a Dragonborn.

Meanwhile, Gidner sends forth the power of the dreaming ocean and uses his diplomatic skills to reignite the flame of freedom in the hearts of the people, and although many still await the coming of the true monarch others are sick of being pawns in the game of thrones played by the powerful.

As night falls, Acryn still stands on the brink of chaos and dark rumors circulate that the Leader has turned away from the city he founded. While, at the temple of Founders preparations are underway for a magnificent wedding…

Major Metaphysical Consequences

  • IC: Priests the Leader cannot call the gaze of their god as normal within the boundaries of Acryn, if they do so they they use the rules for an excommunicant, though they will not be permanently excommunicated for doing so. All priests of the Leader within Acryn will feel that in some way their god has turned away from them. Outside the borders of Acryn this does not apply.
  • OC: Though few will know it the Leader has removed his favor from Acryn and its people after seeing its citizens fight amongst themselves and desecrate the heart of his power at a time when they should have worked together and shown leadership. This is a big deal and something major will have to happen to win the Leader's grace anew. In subtle ways every citizen in Acryn will know that something has changed and is wrong.

Wibble and Snackies

Kjell
  • Has been excommunicated by his own god
  • With funds from Arcus Blackthorn his Church is being made even more magnificent than before.
  • He has a black ring with a powerful blessing from the Traitor upon it.
Vincent
  • Has found his lost twin sister.
  • Is currently a prisoner of Arcus Blackthorn and unplayable until rescued.
Harlon
  • As well as; previously being declared a wanted man, presumed dead again and widely feared; Harlon is now actively hated by the majority of the people of Acryn. Any citizen remotely loyal to the City can be assumed to be his enemy if they discover his identity.
  • Having committed a crime against the Leader of staggering audacity Harlon now has the Damned (Leader) quirk.
  • He has refined his already alien nature and is now one of the inhuman Dragonborn. He may buy skills from the Dragonborn Epic Tree.
Gidner
  • Has a following of Citizens that Acryn should be ruled for the people by the people, its also brought on board some more worshipers of the Dreaming Ocean.
resources/adventure/kc3_heirs_and_graces.1393109012.txt.gz · Last modified: 2015/05/14 21:08 (external edit)